Valve Developer Community talk:Community portal: Difference between revisions

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I'm positive the floor, func_traintrack origin, and path_tracks are all ligned up perfectly. Heres a picture of the map in Hammer.
I'm positive the floor, func_traintrack origin, and path_tracks are all ligned up perfectly. Heres a picture of the map in Hammer.
[[Image:http://img47.imageshack.us/img47/1052/elevhelp19ot.jpg]]
http://img47.imageshack.us/img47/1052/elevhelp19ot.jpg

Revision as of 16:25, 6 July 2005

Geogriffith: I am not entirely sure as to what should go here. But it seemed like a good place to list links to other sites that may be of use to developers.

Ideas: Create a standardized system to distinguish between sites that cater to HL1 and HL2 mapping.


Solo: I suggest that we make a more centralized table of contents per se... I'm currently scavaging around on the site finding random tidbits of information, but I still can't find what I'm looking for which happens to be how to create breakable glass in CS:S.


Geogriffith: Yeah, that sounds pretty good. This site is going to need a lot of cross referencing before it becomes useful. Oh, and Func_breakable is what you're looking for, btw. This is the HL1 guide, but the entity has the same name in source.


Solo: Good deal, thanks... I think this site would really benefit with a Forum. Well... I don't know how to get to Func_breakable. Is it a brush or an entity?


Super Foul Egg: From a technical standpoint, I recommend locking this page and changing the link to a differently named page if it's going to be converted into something else. Community portal (along with Current events and Help) is one of the main pages that wikibots target when they're spamming, so this page has the potential to be more work than it's worth over long periods. Wikipedia is the origin of nearly all hacks and misuses when it comes to the Mediawiki framework, so the more things that deviate from their way of doing things, the better protected this wiki will be from incidental harm.

(Well, assuming you discount the potential harm of a wiki let loose on the PC gaming community. Oh, god.)


Sp00neyG: Solo,

if your looking for breakable glass tutorials, or any other tutorial, be sure to visit http://www.hl2mapping.com, it contains tutorials, downloads and a community for mappers and modders alike! That goes for everybody else who needs some help too ;)


I changed the list quite a bit, hope you don't mind. It's much easier to navigate now and has more information. --[[User:Tom Edwards|Tom Edwards]] 08:40, 28 Jun 2005 (PDT)


Isn't CGTalk a bit generic?


I have added the "Other pages section", the idea its to list other pages with lots of links. You see stickied forums post everywhere with interesting links, but you dont want to polute this pages with these linkes, and well... linking that sites its a good way to give him credits for that work. --Tei


I have taken out some copyrighted texture material site out, we should keep it clean. and keep it alphabetical plz... jaboo224


Added mayang.com to the list they have a decent amount of general textures in high res. --KillahSin


Should we include HL1 content?

Or is this a strictly HL2/source SDK wiki?

I see no reason not to include HL1 content. Since the VERC is is essentially not going to be added to anymore, this is the only "official" site for HL1 modding. --Geogriffith

Stop adding hl1 mods....


There is no reason why this can't be a useful place for Half-Life 1 support/information, the site will be what you all make of it. Personally, I would prefer that there is a clean visual distintion for a viewer when they are reading a page to know what platform they are reading about (or searching for). Erik Johnson

Surely the Half-Life Half-Life 2 icons make that possible? -Zevensoft

I've been adding information to the TFC entery(Link?) - Mooga


Wow!.. great work!.. now its much more nice and clean! --Tei

Help, My BSP ain't compiling!

I have made a better-standard "BreakWall" map on Hammer (for those of you who don't know what BreakWall is, you have to break through breakable walls to get elsewhere (like that game - Red Faction)). I have gone through it, and for some reason, I press the compile button, then OK, the compile logger comes up, then at the bottom it said "Copy File Command C:/MAP DIRECTORIES/Nox13last_Breakwalls.bsp"

But The BSP doesn't appear, and if the DONT RUN GAME IF CHECKED checkbox is unchecked, the game would load up, and simply take to the Main Menu.

I've asserted that the problem isn't too many entities, and it's not leaking thats the problem, so what is it, I need help bad please!

-Nox13last out yet monitoring-

Just VALVE could create something like this

I´d like to thank Valve for this site... You are the best! Thanks for the game and thanks for provide us SDK with great quality and special attention!

Joel Rodrigues São Paulo, Brazil.

Elevator Problems...

I'm having trouble getting my elevator to lign up with my floor properly. I have a func_traintrack, two path_tracks, and a func_button parented to the func_traintrack. When my map first loads, the elevator is ligned up perfectly with the bottom floor, but when I press the button and move to the top floor, the elevator does not lign up perfectly with the top floor. When I press the button again to return to the bottom floor, the elevator does not line up with the bottom floor. The only time it is ever aligned properly is when the map first loads.

I'm positive the floor, func_traintrack origin, and path_tracks are all ligned up perfectly. Heres a picture of the map in Hammer. http://img47.imageshack.us/img47/1052/elevhelp19ot.jpg