Info teleport destination: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
mNo edit summary
(Due to permanent entity limitations (ie. parenting), info_target should not be specifically suggested in place of a temporary entity as exhibits typically unwanted behavior.)
Line 1: Line 1:
[[File: info_player_start.png | right | 300px]]
[[File: info_player_start.png | right | 300px]]
{{CD|CPointEntity|file1=triggers.cpp}}
{{CD|CPointEntity|file1=triggers.cpp}}
{{entity|info_teleport_destination|type=e0}} It does nothing itself, but can be used to specify the destination and angles for a [[trigger_teleport]] entity. {{Note| An [[info_target]] or other point entities can be used too but this can be more useful in [[hammer]] due to the model that can be used for measuring purposes.}}
{{entity|info_teleport_destination|type=e0}} It does nothing itself, but can be used to specify the destination and angles for a [[trigger_teleport]] entity. {{Note| Other point entities can be used too, but this can be more useful in [[hammer]] due to the model that can be used for measuring purposes.}}


== Keyvalues ==
== Keyvalues ==

Revision as of 11:14, 10 November 2023

Info player start.png
C++ Class hierarchy
CPointEntity
CBaseEntity
C++ subs.cpp

Template:Entity It does nothing itself, but can be used to specify the destination and angles for a trigger_teleport entity.

Note.pngNote: Other point entities can be used too, but this can be more useful in hammer due to the model that can be used for measuring purposes.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.

See Also