Framerate: Difference between revisions
Jump to navigation
Jump to search
m (Page remaster) |
m (tweaks) |
||
| Line 1: | Line 1: | ||
{{stub}} | |||
'''Framerate''' represents how fast objects update their appearances. It is measured in Frames Per Second (FPS). | |||
The framerate is usually associated with the Graphics Processing Unit (GPU), although {{source|4|}} | |||
A framerate of '''60FPS''' is considered "optimal", but the higher the better. A very low framerate (Around '''25FPS''' and below) makes a game harder to play, because movement appears choppy and unrealistic. | |||
The framerate is usually associated with the Graphics Processing Unit (GPU), although {{source|4|}} games are generally more CPU bound. The more objects on screen and the higher graphics settings you have enabled, the lower the framerate might be. You can get more performance by lowering the graphics settings, or upgrading your computer. | |||
== See Also == | == See Also == | ||
*[[Budget]] | *[[Budget]] | ||
* {{wiki|Frame rate}} | |||
[[Category:Glossary]] | [[Category:Glossary]] | ||
Revision as of 12:59, 3 November 2023
Framerate represents how fast objects update their appearances. It is measured in Frames Per Second (FPS).
A framerate of 60FPS is considered "optimal", but the higher the better. A very low framerate (Around 25FPS and below) makes a game harder to play, because movement appears choppy and unrealistic.
The framerate is usually associated with the Graphics Processing Unit (GPU), although
Source games are generally more CPU bound. The more objects on screen and the higher graphics settings you have enabled, the lower the framerate might be. You can get more performance by lowering the graphics settings, or upgrading your computer.