Basehlcombatweapon: Difference between revisions

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{{ent not in fgd|nolink=1}}
{{ent not in fgd|nolink=1}}
{{entity|basehlcombatweapon|type=e0|series=Half-Life 2}} It is an invisible, non-functional weapon. Basically a coding template for creating new weapons.
{{entity|basehlcombatweapon|type=e0|series=Half-Life 2}} It is an invisible, non-functional weapon. Basically a coding template for creating new weapons.
{{note|In {{game name|gmod|name=Garry's Mod}}, basehlcombatweapon is a .357 Magnum that shoots fast.}}


{{stray ent|{{portal}} {{portal2}}}}
{{stray ent|{{portal}} {{portal2}}}}

Revision as of 04:46, 28 October 2023

Icon-NotInFGD.png
This entity is not in the FGD by default.
It should not be put directly in a map.

Template:Entity It is an invisible, non-functional weapon. Basically a coding template for creating new weapons.

Note.pngNote:This entity is also in the code for Portal Portal 2. Its functionality is not guaranteed.


C++ In code, it is represented by theCBaseHLCombatWeaponclass, defined in thebasehlcombatweapon_shared.cppfile.