Logic achievement: Difference between revisions
Jump to navigation
Jump to search
Note:In fact, it is still possible to create your own achievements that does not rely on Steam, but are fully functional within the in-game achievement system.
Example:
Black Mesa (original 2012 Mod version)
m (Kr0tchet moved page Logic achievement to Logic achievement/en) |
(added BMS as a example that doesnt rely on Steam for achievement.) |
||
Line 2: | Line 2: | ||
Since achievements cannot currently be created or modified without access to the [[Steamworks]] backend, this entity is of limited use to modders. | Since achievements cannot currently be created or modified without access to the [[Steamworks]] backend, this entity is of limited use to modders. | ||
{{note|In fact, it is still possible to create your own achievements that does not rely on Steam, but are fully functional within the in-game achievement system.}} | {{note|In fact, it is still possible to create your own achievements that does not rely on Steam, but are fully functional within the in-game achievement system.<br>Example: {{bms|4}} (original 2012 Mod version)}} | ||
==Keyvalues== | ==Keyvalues== |
Revision as of 21:55, 11 September 2023
It fires events that unlock or aid progression toward achievements.
Since achievements cannot currently be created or modified without access to the Steamworks backend, this entity is of limited use to modders.

Example:

Keyvalues
- Achievement Event
<choices>
- The event that will be triggered. A game will only accept its own achievements.
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with the
Enable
input).
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
- Toggle
- If the entity is disabled, it cannot relay the achievement message.
- FireEvent
- Tells the achievement system the specifed event has occured.
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.
Outputs
- OnFired
- Fires when the
FireEvent
input is received.