MDL (GoldSrc): Difference between revisions
		
		
		
		
		
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| SirYodaJedi (talk | contribs) mNo edit summary | SirYodaJedi (talk | contribs)   (Add link to the303's stuff) | ||
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| == In other engines == | == In other engines == | ||
| Half-Life MDLs are supported by {{fte|4}} and the {{unity|4}} game {{cloop|4}}. | Half-Life MDLs are supported by {{fte|4}} and the {{unity|4}} game {{cloop|4}}. | ||
| == External links == | |||
| * [https://www.the303.org/tutorials/ The303's GoldSrc model tutorials and documentation] | |||
Revision as of 11:52, 22 August 2023

 
MDL (sometimes referred to as Half-Life MDL or HLMDL) is a model format used by  GoldSrc to store dynamically lit models which can be animated using skeletal animation. It is a heavily modified version of the Quake MDL format.
 GoldSrc to store dynamically lit models which can be animated using skeletal animation. It is a heavily modified version of the Quake MDL format.
Technical
In other engines
Half-Life MDLs are supported by  FTE and the
 FTE and the  Unity game
 Unity game  Codename: Loop.
 Codename: Loop.























