User talk:Generaleskimo: Difference between revisions
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== my talk == | == my talk == | ||
i talk in my language, but can talk english. DONT READ MY POSTS if u dont like the way i tlk. i spend hours on MSN so that should explain my language. my keyboards dodgy aswell. dont skit, dude | i talk in my language, but can talk english. DONT READ MY POSTS if u dont like the way i tlk. i spend hours on MSN so that should explain my language. my keyboards dodgy aswell. dont skit, dude. and im 14.!YOU GOT A PROBLEM, BUB! | ||
:game4ever | :game4ever | ||
:(also depends on what posts you have read) | :(also depends on what posts you have read) |
Revision as of 13:10, 24 April 2006
Half-Life 3???—ts2do 16:22, 14 Apr 2006 (PDT)
- Looks like a wild guess. Especially because all other Valve games have IDs < 1000. --Koraktor
coop
Check out these:
void CBaseEntity::DoImpactEffect( trace_t &tr, int nDamageType ) void C_HL2MP_Player::DoImpactEffect( trace_t &tr, int nDamageType ) void C_TEHL2MPFireBullets::CreateEffects( void ) void CBaseEntity::TraceAttack( const CTakeDamageInfo &info, const Vector &vecDir, trace_t *ptr )
Your answer probably lies somewhere in there—ts2do 17:42, 17 Apr 2006 (PDT)
Steam Application IDs
I'm changing the AppIDs based on the information inside of the ClientRegistry.blob. That's it! --Koraktor
my talk
i talk in my language, but can talk english. DONT READ MY POSTS if u dont like the way i tlk. i spend hours on MSN so that should explain my language. my keyboards dodgy aswell. dont skit, dude. and im 14.!YOU GOT A PROBLEM, BUB!
- game4ever
- (also depends on what posts you have read)