Trigger environmental audio: Difference between revisions
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(Created page with "{{Entity|trigger_environmental_audio|type=brush|game=Vampire The Masquerade - Bloodlines}} A trigger that creates DSP environmental sound effects in it's volume (in HL2 it was...") |
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{{KV|DSP Room Type|intn=room_type|choices|DSP preset that creates any sound effects like echo, reverb, etc.}} | |||
:{| class=standard-table | |||
!| Value || Description | |||
|- | |||
| 0 || Normal (Off) | |||
|- | |||
| 1 || Generic (Auto) | |||
|- | |||
| 2 || Metal Small | |||
|- | |||
| 3 || Metal Medium | |||
|- | |||
| 4 || Metal Large | |||
|- | |||
| 5 || Tunnel Small | |||
|- | |||
| 6 || Tunnel Medium | |||
|- | |||
| 7 || Tunnel Large | |||
|- | |||
| 8 || Chamber Small | |||
|- | |||
| 9 || Chamber Medium | |||
|- | |||
| 10 || Chamber Large | |||
|- | |||
| 11 || Bright Small | |||
|- | |||
| 12 || Bright Medium | |||
|- | |||
| 13 || Bright Large | |||
|- | |||
| 14 || Water 1 | |||
|- | |||
| 15 || Water 2 | |||
|- | |||
| 16 || Water 3 | |||
|- | |||
| 17 || Concrete Small | |||
|- | |||
| 18 || Concrete Medium | |||
|- | |||
| 19 || Concrete Large | |||
|- | |||
| 20 || Big 1 | |||
|- | |||
| 21 || Big 2 | |||
|- | |||
| 22 || Big 3 | |||
|- | |||
| 23 || Cavern Small | |||
|- | |||
| 24 || Cavern Medium | |||
|- | |||
| 25 || Cavern Large | |||
|- | |||
| 26 || Weirdo 1 | |||
|- | |||
| 27 || Weirdo 2 | |||
|- | |||
| 28 || Weirdo 3 | |||
|- | |||
| 102 || ROOM EMPTY SMALL BRIGHT | |||
|- | |||
| 103 || ROOM EMPTY HUGE DULL | |||
|- | |||
| 104 || ROOM DIFFUSE SMALL BRIGHT | |||
|- | |||
| 105 || ROOM DIFFUSE HUGE DULL | |||
|- | |||
| 106 || DUCT EMPTY SMALL BRIGHT | |||
|- | |||
| 107 || DUCT EMPTY HUGE DULL | |||
|- | |||
| 108 || DUCT DIFFUSE SMALL BRIGHT | |||
|- | |||
| 109 || DUCT DIFFUSE HUGE DULL | |||
|- | |||
| 110 || HALL EMPTY SMALL BRIGHT | |||
|- | |||
| 111 || HALL EMPTY HUGE DULL | |||
|- | |||
| 112 || HALL DIFFUSE SMALL BRIGHT | |||
|- | |||
| 113 || HALL DIFFUSE HUGE DULL | |||
|- | |||
| 114 || TUNNEL EMPTY SMALL BRIGHT | |||
|- | |||
| 115 || TUNNEL EMPTY HUGE DULL | |||
|- | |||
| 116 || TUNNEL DIFFUSE SMALL BRIGHT | |||
|- | |||
| 117 || TUNNEL DIFFUSE HUGE DULL | |||
|- | |||
| 118 || STREET EMPTY SMALL BRIGHT | |||
|- | |||
| 119 || STREET EMPTY HUGE DULL | |||
|- | |||
| 120 || STREET DIFFUSE SMALL BRIGHT | |||
|- | |||
| 121 || STREET DIFFUSE HUGE DULL | |||
|- | |||
| 122 || ALLEY EMPTY SMALL BRIGHT | |||
|- | |||
| 123 || ALLEY EMPTY HUGE DULL | |||
|- | |||
| 124 || ALLEY DIFFUSE SMALL BRIGHT | |||
|- | |||
| 125 || ALLEY DIFFUSE HUGE DULL | |||
|- | |||
| 126 || COURTYARD EMPTY SMALL BRIGHT | |||
|- | |||
| 127 || COURTYARD EMPTY HUGE DULL | |||
|- | |||
| 128 || COURTYARD DIFFUSE SMALL BRIGHT | |||
|- | |||
| 129 || COURTYARD DIFFUSE HUGE DULL | |||
|- | |||
| 130 || OPENSPACE EMPTY SMALL BRIGHT | |||
|- | |||
| 131 || OPENSPACE EMPTY HUGE DULL | |||
|- | |||
| 132 || OPENSPACE DIFFUSE SMALL BRIGHT | |||
|- | |||
| 133 || OPENSPACE DIFFUSE HUGE DULL | |||
|- | |||
| 134 || TUNNEL EMPTY HUGE DULL | |||
|- | |||
|} | |} |
Revision as of 12:38, 17 August 2023
Template:Entity A trigger that creates DSP environmental sound effects in it's volume (in HL2 it was using as part of env_soundscape entity).
Key Values
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Start Hidden (StartHidden) <boolean>
- Don't spawn the entity while the script command didn't sent.[sic]
- Start Disabled (StartDisabled) <choices>
- If "Yes" the entity starts disabled.
Value Description 0 No 1 Yes
- DSP Room Type (room_type) <choices>
- DSP preset that creates any sound effects like echo, reverb, etc.
Value Description 0 Normal (Off) 1 Generic (Auto) 2 Metal Small 3 Metal Medium 4 Metal Large 5 Tunnel Small 6 Tunnel Medium 7 Tunnel Large 8 Chamber Small 9 Chamber Medium 10 Chamber Large 11 Bright Small 12 Bright Medium 13 Bright Large 14 Water 1 15 Water 2 16 Water 3 17 Concrete Small 18 Concrete Medium 19 Concrete Large 20 Big 1 21 Big 2 22 Big 3 23 Cavern Small 24 Cavern Medium 25 Cavern Large 26 Weirdo 1 27 Weirdo 2 28 Weirdo 3 102 ROOM EMPTY SMALL BRIGHT 103 ROOM EMPTY HUGE DULL 104 ROOM DIFFUSE SMALL BRIGHT 105 ROOM DIFFUSE HUGE DULL 106 DUCT EMPTY SMALL BRIGHT 107 DUCT EMPTY HUGE DULL 108 DUCT DIFFUSE SMALL BRIGHT 109 DUCT DIFFUSE HUGE DULL 110 HALL EMPTY SMALL BRIGHT 111 HALL EMPTY HUGE DULL 112 HALL DIFFUSE SMALL BRIGHT 113 HALL DIFFUSE HUGE DULL 114 TUNNEL EMPTY SMALL BRIGHT 115 TUNNEL EMPTY HUGE DULL 116 TUNNEL DIFFUSE SMALL BRIGHT 117 TUNNEL DIFFUSE HUGE DULL 118 STREET EMPTY SMALL BRIGHT 119 STREET EMPTY HUGE DULL 120 STREET DIFFUSE SMALL BRIGHT 121 STREET DIFFUSE HUGE DULL 122 ALLEY EMPTY SMALL BRIGHT 123 ALLEY EMPTY HUGE DULL 124 ALLEY DIFFUSE SMALL BRIGHT 125 ALLEY DIFFUSE HUGE DULL 126 COURTYARD EMPTY SMALL BRIGHT 127 COURTYARD EMPTY HUGE DULL 128 COURTYARD DIFFUSE SMALL BRIGHT 129 COURTYARD DIFFUSE HUGE DULL 130 OPENSPACE EMPTY SMALL BRIGHT 131 OPENSPACE EMPTY HUGE DULL 132 OPENSPACE DIFFUSE SMALL BRIGHT 133 OPENSPACE DIFFUSE HUGE DULL 134 TUNNEL EMPTY HUGE DULL