Camera cinematic: Difference between revisions
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(Created page with "{{Entity|camera_cinematic|type=point|game=Vampire The Masquerade - Bloodlines}} Used for cineastic camera shots. == Key Values == {{KV|Name|intn=targetname|string|The name th...") |
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== Key Values == | == Key Values == | ||
{{KV | {{KV targetname}} | ||
{{KV | {{KV StartHidden}} | ||
{{KV|Camera Shot Name|intn=shotname|vcamerashot|The name of the CameraShot preset to use. Corresponds to an entry in the vdata/camerashots/<name>.txt file. \nClick arrow button and scroll down if you want to use one of default in-game definitions.}} | {{KV|Camera Shot Name|intn=shotname|vcamerashot|The name of the CameraShot preset to use. Corresponds to an entry in the vdata/camerashots/<name>.txt file. \nClick arrow button and scroll down if you want to use one of default in-game definitions.}} | ||
{{KV|Point to Player|intn=point_player|choices|Unknown yet...}} | {{KV|Point to Player|intn=point_player|choices|Unknown yet...}} |
Revision as of 09:59, 17 August 2023
Template:Entity Used for cineastic camera shots.
Key Values
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Start Hidden (StartHidden) <boolean>
- Don't spawn the entity while the script command didn't sent.[sic]
- Camera Shot Name (shotname) <vcamerashot>
- The name of the CameraShot preset to use. Corresponds to an entry in the vdata/camerashots/<name>.txt file. \nClick arrow button and scroll down if you want to use one of default in-game definitions.
- Point to Player (point_player) <choices>
- Unknown yet...
Value Description 0 Yes 1 No
- Start Entity (startent) <target_destination.>
- The name that other entities refer to this entity by.
- End Entity (endent) <targetname>
- Entity that camera ends moving to.
- Target Entity 1 (target1) <targetname>
- Camera target entity 1.
- Target Entity 2 (target2) <targetname>
- Camera target entity 2.
- Animation Name (animname) <string>
- Unknown yet. Supported by source code but never used in game.
Inputs
- StartShot
- Starts this camera shot.
- EndShot
- Ends this camera shot.
Outputs
- OnCameraBegin
- Fired when the camera scene starts.
- OnCameraComplete
- Fired when the camera scene ends.
Flags
- Flag 1 (unknown yet) : [1]
- Flag 2 (unknown yet) : [2]
- Flag 4 (unknown yet) : [4]