Ambient soundscheme: Difference between revisions
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(Created page with "{{Entity|ambient_soundscheme|type=point|game=Vampire The Masquerade - Bloodlines}} This is an {{ent|env_soundscape}}-similar entity to control sound in an area. The active s...") |
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== Key Values == | == Key Values == | ||
{{KV | {{KV targetname}} | ||
{{KV|Start Hidden|intn=targetname|choices|Don't spawn the entity while the script command didn't sent.}} | {{KV|Start Hidden|intn=targetname|choices|Don't spawn the entity while the script command didn't sent.}} | ||
:{| class=standard-table | :{| class=standard-table |
Revision as of 09:59, 17 August 2023
Template:Entity This is an env_soundscape-similar entity to control sound in an area. The active soundscheme at any time is the last one that had line-of-sight to the player, and was within the radius.
Key Values
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Start Hidden (targetname) <choices>
- Don't spawn the entity while the script command didn't sent.
Value Description 0 No 1 Yes
- Start Enabled (start_enabled) <choices>
Value Description 0 No 1 Yes
- Sound Scheme File (scheme_file) <vsndscheme>
- The name of the Sound Scheme to use.
- Corresponds to an entry in the 'sound/schemes/<name>.txt' file.
- If you are using a custom scheme file (not presented in list) - please, use the full moddir-relative paths, like 'sound/Schemes/MyScheme.txt'.
Inputs
- FadeIn
- Fades the sound up to full volume over a specified number of seconds, with a range from 0 to 100 seconds.
- FadeOut
- Fades the sound to silence over a specified number of seconds, with a range from 0 to 100 seconds.