Item artifact invisibility (GoldSrc): Difference between revisions

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(Created page with "{{entity|item_invisibility<!--sprite=1-->|type=point|engine=gldsrc|game=DMC}} This entity is used to create the Invisibility Powerup. ==Key Values== {{KV|Target|intn=target|t...")
 
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{{entity|item_invisibility<!--sprite=1-->|type=point|engine=gldsrc|game=DMC}} This entity is used to create the Invisibility Powerup.
{{entity|item_invisibility<!--sprite=1-->|type=point|engine=gldsrc|game=Deathmatch Classic}} This entity is used to create the Invisibility Powerup.


==Key Values==
==Key Values==
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==Flags==
==Flags==
{{Hl1_Appearflags}}
{{Hl1_Appearflags}}
[[Category:Deathmatch Classic entities]]

Revision as of 14:46, 16 August 2023

Template:Entity This entity is used to create the Invisibility Powerup.

Key Values

Target (target) <targetname>
Target Destination.

Flags

Not In Deathmatch : [2048]
Prevent this entity from attempting to spawn when deathmatch (multiplayer) is enabled.
Tip.pngTip:This is intercepted before the entity spawns (hardcoded in the engine), and as such prevents it from ever contributing to the edict limit. As such, it may be desirable to set this on entities that delete themselves in multiplayer anyway, such as monsters and info_null, to prevent them from contributing towards map spawn edict limit crashes on maps with lots of entities.