Dod trigger sandbag (GoldSrc): Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
No edit summary
No edit summary
Line 3: Line 3:
==Key Values==
==Key Values==
{{Hl1_kv_targetname}}
{{Hl1_kv_targetname}}
{{KV|Master|intn=master|string|Name of a multisource entity.}}
{{Hl1_kv_master}}
{{KV|Target|intn=target|target_destination|Target Path.}}
{{KV|Target|intn=target|target_destination|Target Path.}}
{{KV|Moves with|intn=movewith|target_destination|Name of the source entity with which the entity is to move along.}}
{{KV|Moves with|intn=movewith|target_destination|Name of the source entity with which the entity is to move along.}}

Revision as of 05:05, 15 August 2023

Template:Entity Used to mark an area where a player can stand and deploy their machine gun, read this article how to use this entity.

Key Values

Name (targetname) <string>
The targetname that other entities refer to this entity by.
Master (master) <targetname>
Name of a master entity. If the master hasn't been activated, this entity will not activate.
Target (target) <targetname>
Target Path.
Moves with (movewith) <targetname>
Name of the source entity with which the entity is to move along.
Degrees in either direction (sandbag_range) <integer>
Degree of the maximal movement of the machine gun.