Day of Defeat Mapper's Reference: Difference between revisions
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*running: 232 (Approx) | *running: 232 (Approx) | ||
*running crouch-jump: 256 (Approx) | *running crouch-jump: 256 (Approx) | ||
== See also == | |||
*[[Bullet Penetration in Day of Defeat]] | |||
[[Category:Day of Defeat Level Design]] | [[Category:Day of Defeat Level Design]] |
Latest revision as of 03:41, 15 August 2023
This is a reference page for any Day of Defeat mapper looking for dimensions or numbers that are used for level and map creation.
Overhead Obstacle Height
This is the minimum hight between the ground and an object that still allows a player to pass underneath.
- crouched: 37
- standing: 73
- prone: 37
Minimum Path Width
This is the minimum width between two objects that still allows a player to pass between them.
- width: 33
Ground Obstacle Height
This is the maximum height an object can be while still allowing a player to walk over it.
- crouched: 16
- standing: 16
Jump Height
This is the maximum height an object can be that still allows a player to jump on top of it.
- crouched: 40
- walking: 40
- running crouch-jump: 64
Jump distance
This is the maximum distance between two objects, of the same height, that still allows a player to jump from one object to the other.
- crouched: 98
- walking: 100
- running: 232 (Approx)
- running crouch-jump: 256 (Approx)