MDL (GoldSrc): Difference between revisions
		
		
		
		
		
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| '''MDL''' (sometimes referred to as ''Half-Life MDL'' or ''HLMDL'') is a model format used by {{goldsrc|4}} to store dynamically lit [[models]] which can be animated using [[skeletal animation]]. | '''MDL''' (sometimes referred to as '''Half-Life MDL''' or '''HLMDL''') is a model format used by {{goldsrc|4}} to store dynamically lit [[models]] which can be animated using [[skeletal animation]]. It is a heavily modified version of the [[Quake MDL]] format. | ||
| == Technical == | == Technical == | ||
Revision as of 13:13, 13 August 2023

 
MDL (sometimes referred to as Half-Life MDL or HLMDL) is a model format used by  GoldSrc to store dynamically lit models which can be animated using skeletal animation. It is a heavily modified version of the Quake MDL format.
 GoldSrc to store dynamically lit models which can be animated using skeletal animation. It is a heavily modified version of the Quake MDL format.
Technical
In other engines
Half-Life MDLs are supported by  FTE and the
 FTE and the  Unity game
 Unity game  Codename: Loop.
 Codename: Loop.























