Template:WeaponL4D: Difference between revisions

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{{KV|Reserve ammo|intn=Ammo|int|Reserve ammo of the weapon. }}
{{KV|Reserve ammo|intn=Ammo|int|Reserve ammo of the weapon. }}
:{{note|Reserve ammo will be double of this value for some reason and cannot exceed the value of cvar <code>{{{ammo_cvar}}}</code>. }}
:{{note|Reserve ammo will be double of this value for some reason and cannot exceed the value of cvar <code>{{{ammo_cvar}}}</code>. }}
{{KV|Skin|intn=skin|int|Selects a skin from the model's index, starting with 0.}}


== Weapon Scipt ==  
== Weapon Scipt ==  

Revision as of 03:14, 13 August 2023

Stub

This article or section is a stub. You can help by expanding it.

Icon-NotInFGD.png
This entity is not in the FGD by default.
It should not be put directly in a map.
C++ Class hierarchy
[[{{{class}}} ]]

{{:Category:CD no superclass found in Template:CD/superclassfor {{{class}}} |:}}

Template:Entity Held {{{weapon}}}. For placing {{{weapon}}} spawns in a map use [[weapon_{{{weapon}}}_spawn]]

Keyvalues

Reserve ammo (Ammo) <integer>
Reserve ammo of the weapon.
Note.pngNote:Reserve ammo will be double of this value for some reason and cannot exceed the value of cvar {{{ammo_cvar}}}.
Skin (skin) <integer>
Selects a skin from the model's index, starting with 0.

Weapon Scipt

scripts/weapon_{{{weapon}}}.txt

{{WeaponL4D/{{{weapon}}}_script}}

See Also