Weapon smg: Difference between revisions

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== Keyvalues ==
== Keyvalues ==
{{KV|Reserve ammo|intn=Ammo|int|Reserve ammo of the weapon. }}
{{KV|Reserve ammo|intn=Ammo|int|Reserve ammo of the weapon. }}
:{{note|Reserve ammo will be double of this value for some reason and cannot exceed the value of cvar ammo_smg_max. }}
:{{note|Reserve ammo will be double of this value for some reason and cannot exceed the value of cvar <code>ammo_smg_max</code>. }}


== See Also ==
== See Also ==

Revision as of 02:16, 13 August 2023

Stub

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Icon-NotInFGD.png
This entity is not in the FGD by default.
It should not be put directly in a map.
C++ Class hierarchy
CSubMachinegun
CTerrorGun
CTerrorWeapon
CWeaponCSBase
CBaseCombatWeapon
CBaseAnimating
CBaseEntity

Template:Entity Held smg. For placing smg spawns in a map use weapon_smg_spawn

Keyvalues

Reserve ammo (Ammo) <integer>
Reserve ammo of the weapon.
Note.pngNote:Reserve ammo will be double of this value for some reason and cannot exceed the value of cvar ammo_smg_max.

See Also