Weapon smg: Difference between revisions
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(Created page with "{{stub}} {{ent not in fgd|nolink=1}} {{CD|CSubMachinegun}} {{entity|type=e0|weapon_smg|series=Left 4 Dead}} == See Also == * weapon_cs_base * weapon_csbase_gun * we...") |
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{{ent not in fgd|nolink=1}} | {{ent not in fgd|nolink=1}} | ||
{{CD|CSubMachinegun}} | {{CD|CSubMachinegun}} | ||
{{entity|type=e0|weapon_smg|series=Left 4 Dead}} | {{entity|type=e0|weapon_smg|series=Left 4 Dead}} Held smg. For placing smg spawns in a map use [[weapon_smg_spawn]] | ||
== Keyvalues == | |||
{{KV|Reserve ammo|intn=Ammo|int|Reserve ammo of the weapon. }} | |||
:{{note|Reserve ammo will be double of this value for some reason and cannot exceed the value of cvar ammo_smg_max. }} | |||
== See Also == | == See Also == | ||
* [[weapon_smg_spawn]] | |||
* [[weapon_cs_base]] | * [[weapon_cs_base]] | ||
* [[weapon_csbase_gun]] | * [[weapon_csbase_gun]] | ||
* [[weapon_basecsgrenade]] | * [[weapon_basecsgrenade]] |
Revision as of 02:16, 13 August 2023
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CSubMachinegun |
Template:Entity Held smg. For placing smg spawns in a map use weapon_smg_spawn
Keyvalues
- Reserve ammo (Ammo) <integer>
- Reserve ammo of the weapon.
Note:Reserve ammo will be double of this value for some reason and cannot exceed the value of cvar ammo_smg_max.