Weapon smg: Difference between revisions

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(Created page with "{{stub}} {{ent not in fgd|nolink=1}} {{CD|CSubMachinegun}} {{entity|type=e0|weapon_smg|series=Left 4 Dead}} == See Also == * weapon_cs_base * weapon_csbase_gun * we...")
 
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{{ent not in fgd|nolink=1}}
{{ent not in fgd|nolink=1}}
{{CD|CSubMachinegun}}
{{CD|CSubMachinegun}}
{{entity|type=e0|weapon_smg|series=Left 4 Dead}}
{{entity|type=e0|weapon_smg|series=Left 4 Dead}} Held smg. For placing smg spawns in a map use [[weapon_smg_spawn]]
 
== Keyvalues ==
{{KV|Reserve ammo|intn=Ammo|int|Reserve ammo of the weapon. }}
:{{note|Reserve ammo will be double of this value for some reason and cannot exceed the value of cvar ammo_smg_max. }}


== See Also ==
== See Also ==
* [[weapon_smg_spawn]]
* [[weapon_cs_base]]
* [[weapon_cs_base]]
* [[weapon_csbase_gun]]
* [[weapon_csbase_gun]]
* [[weapon_basecsgrenade]]
* [[weapon_basecsgrenade]]

Revision as of 02:16, 13 August 2023

Stub

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Icon-NotInFGD.png
This entity is not in the FGD by default.
It should not be put directly in a map.
C++ Class hierarchy
CSubMachinegun
CTerrorGun
CTerrorWeapon
CWeaponCSBase
CBaseCombatWeapon
CBaseAnimating
CBaseEntity

Template:Entity Held smg. For placing smg spawns in a map use weapon_smg_spawn

Keyvalues

Reserve ammo (Ammo) <integer>
Reserve ammo of the weapon.
Note.pngNote:Reserve ammo will be double of this value for some reason and cannot exceed the value of cvar ammo_smg_max.

See Also