Weapon melee (Left 4 Dead 2): Difference between revisions

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== Keyvalues ==
== Keyvalues ==
{{KV|Melee script name|intn=melee_script_name|string|Name of a melee script (without file extension). Scripts are defined in <code>scripts/melee/</code>}}
{{KV|Melee script name|intn=melee_script_name|string|Name of a melee script (without file extension). Scripts are defined in <code>scripts/melee/</code>}}
:{{important|Will spawn the melee properly only if the melee is specified in the current map's [[L4D2_Mission_Files|mission file]].}}


== See Also ==
== See Also ==

Revision as of 02:03, 13 August 2023

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Icon-NotInFGD.png
This entity is not in the FGD by default.
It should not be put directly in a map.
C++ Class hierarchy
CTerrorMeleeWeapon
CTerrorWeapon
CWeaponCSBase
CBaseCombatWeapon
CBaseAnimating
CBaseEntity

Template:Entity

Keyvalues

Melee script name (melee_script_name) <string>
Name of a melee script (without file extension). Scripts are defined in scripts/melee/
Icon-Important.pngImportant:Will spawn the melee properly only if the melee is specified in the current map's mission file.

See Also