Weapon melee (Left 4 Dead 2): Difference between revisions

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{{DISPLAYTITLE:{{Code|preset=0|style=color:white|select=all|background=transparent|weapon_melee}} (Left 4 Dead series)}}{{stub}}
{{DISPLAYTITLE:{{Code|preset=0|style=color:white|select=all|background=transparent|weapon_melee}} (Left 4 Dead 2)}}{{stub}}
{{ent not in fgd|nolink=1}}
{{ent not in fgd|nolink=1}}
{{CD|CTerrorMeleeWeapon}}
{{CD|CTerrorMeleeWeapon}}
{{entity|type=e0|weapon_melee|notitlechange=1|series=Left 4 Dead}}
{{entity|type=e0|weapon_melee|notitlechange=1|game=Left 4 Dead 2}}


== Keyvalues ==
== Keyvalues ==

Revision as of 13:22, 12 August 2023

Stub

This article or section is a stub. You can help by expanding it.

Icon-NotInFGD.png
This entity is not in the FGD by default.
It should not be put directly in a map.
C++ Class hierarchy
CTerrorMeleeWeapon
CTerrorWeapon
CWeaponCSBase
CBaseCombatWeapon
CBaseAnimating
CBaseEntity

Template:Entity

Keyvalues

Melee script name (melee_script_name) <string>
Name of a melee script (without file extension). Scripts are defined in scripts/melee/

See Also