Weapon melee (Left 4 Dead 2): Difference between revisions

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(Created page with "{{stub}} {{ent not in fgd|nolink=1}} {{CD|CTerrorMeleeWeapon}} {{entity|type=e0|weapon_melee|series=Left 4 Dead}} == See Also == * weapon_cs_base * weapon_csbase_gun...")
 
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{{CD|CTerrorMeleeWeapon}}
{{CD|CTerrorMeleeWeapon}}
{{entity|type=e0|weapon_melee|series=Left 4 Dead}}
{{entity|type=e0|weapon_melee|series=Left 4 Dead}}
== Keyvalues ==
{{KV|Melee script name|intn=melee_script_name|string|Name of a melee script (without file extension). Scripts are defined in <code>scripts/melee/</code>}}


== See Also ==
== See Also ==

Revision as of 07:54, 12 August 2023

Stub

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Icon-NotInFGD.png
This entity is not in the FGD by default.
It should not be put directly in a map.
C++ Class hierarchy
CTerrorMeleeWeapon
CTerrorWeapon
CWeaponCSBase
CBaseCombatWeapon
CBaseAnimating
CBaseEntity

Template:Entity

Keyvalues

Melee script name (melee_script_name) <string>
Name of a melee script (without file extension). Scripts are defined in scripts/melee/

See Also