Env debughistory: Difference between revisions
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Tip:Adding this entity to fgd is not really needed since it's possible to just click on the classname window and write its name.
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{{ent not in fgd}} | {{ent not in fgd}} | ||
{{CD|CDebugHistory|file1=env_debughistory.cpp}} | {{CD|CDebugHistory|file1=env_debughistory.cpp}} | ||
{{ | {{entity|type=e0|env_debughistory}} | ||
It's an entity used for debugging. In most games it's disabled from functioning and is removed upon spawning. | It's an entity used for debugging. In most games it's disabled from functioning and is removed upon spawning. | ||
Games this entity works in: {{todo}} | Games this entity works in: | ||
{{todo}} | |||
== ConCommands == | == ConCommands == |
Revision as of 05:49, 11 August 2023
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CDebugHistory |
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Template:Entity It's an entity used for debugging. In most games it's disabled from functioning and is removed upon spawning.
Games this entity works in: [Todo]
ConCommands
Cvar/Command | Parameters or default value | Descriptor | Effect |
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dbghist_addline | <int> <string> | <category id> <line> | Add a line to the debug history. Format: <category id> <line> |
dbghist_dump | <int> | <category id> | Dump the debug history to the console. Format: <category id> Categories: 0: Entity I/O 1: AI Decisions 2: Scene Print 3: Alyx Blind 4: Log of damage done to player |
FGD
@PointClass = env_debughistory : "To be used with commands dbghist_addline and dbghist_dump" []
