Ai changetarget: Difference between revisions

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{{lang|title=ai_changetarget}}
{{CD|CAI_ChangeTarget|file1=triggers.cpp}}
{{CD|CAI_ChangeTarget|file1=triggers.cpp}}
{{entity|ai_changetarget|type=e0}} It's main use is for changing the <code>target</code> keyvalue of NPCs, but it can change the target of any entity if applicable. This task can also be done using {{ent|mode=link|AddOutput}}.
{{entity|ai_changetarget|type=e0}} It's main use is for changing the <code>target</code> keyvalue of NPCs, but it can change the target of any entity if applicable. This task can also be done using {{ent|mode=link|AddOutput}}.

Revision as of 16:53, 8 August 2023

C++ Class hierarchy
CAI_ChangeTarget
CBaseEntity
C++ triggers.cpp

Template:Entity It's main use is for changing the target keyvalue of NPCs, but it can change the target of any entity if applicable. This task can also be done using AddOutput.

C++ In code, it is represented by theCAI_ChangeTargetclass, defined in thetriggers.cppfile.

Keyvalues

Target (target) <targetname>
Entity(s) that should have target changed.
NewTarget (m_iszNewTarget) <targetname>
New targetname for the targeted entity(s) to target.
Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Inputs

Activate
Trigger the target change.