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{{lang|RGB}}[[Category:Glossary]]
{{lang|RGB}}[[Category:Glossary]]
[[RGB]] stands for '''r'''ed, '''g'''reen, '''b'''lue. In a [[TGA]] or [[VTF]], each pixel of the image is defined by three [[byte]]s that define how much red, green, and blue light are added together to produce the color in that pixel. Textures can also have a fourth channel, called [[alpha]], that can store other information for each pixel (usually opacity).
[[RGB]] stands for '''r'''ed, '''g'''reen, '''b'''lue. In an uncompressed image, each pixel of the image is defined by three [[byte]]s that define how much red, green, and blue light are added together to produce the color in that pixel. Textures can also have a fourth channel, called [[alpha]], that can store other information for each pixel (usually opacity).


* The three or four separate values for each color are called "channels." [[Shader]]s in Source can manipulate each channel individually to produce color effects.
* The three or four separate values for each color are called "channels." [[Shader]]s in Source can manipulate each channel individually to produce color effects.

Revision as of 15:19, 8 August 2023

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RGB stands for red, green, blue. In an uncompressed image, each pixel of the image is defined by three bytes that define how much red, green, and blue light are added together to produce the color in that pixel. Textures can also have a fourth channel, called alpha, that can store other information for each pixel (usually opacity).

  • The three or four separate values for each color are called "channels." Shaders in Source can manipulate each channel individually to produce color effects.
  • Within materials, an RGB color is a material vector.

See Also