$screenalign: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
mNo edit summary |
||
Line 1: | Line 1: | ||
Sets a bone to automatically realign its orientation to the screen. | Sets a bone to automatically realign its orientation to the screen. [[Category:QC Commands|screenalign]]__NOTOC__ | ||
{{Bug|Does not work in Source 2013 despite [[studiomdl]] accepting this parameter}} | {{Bug|Does not work in Source 2013 despite [[studiomdl]] accepting this parameter}} | ||
== Syntax == | == Syntax == | ||
$screenalign <bone name> <"sphere" or "cylinder"> | $screenalign <bone name> <"sphere" or "cylinder"> | ||
===Note=== | ===Note=== | ||
The model's material must have a material proxy! Having no material proxy will show it working properly in hammer, but it will appear static in game. | The model's material must have a material proxy! Having no material proxy will show it working properly in hammer, but it will appear static in game. |
Revision as of 18:00, 23 July 2023
Sets a bone to automatically realign its orientation to the screen.
Syntax
$screenalign <bone name> <"sphere" or "cylinder">
Note
The model's material must have a material proxy! Having no material proxy will show it working properly in hammer, but it will appear static in game.