Combine mine: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
mNo edit summary
(Added some background and stuff.)
Line 1: Line 1:
{{wrongtitle|title=combine_mine}}
{{wrongtitle|title=combine_mine}}
==Entity Description==
==Entity Description==
[[Image:combine_mine.jpg|frame|right|Combine Mine]]
[[Image:combine_mine.jpg|frame|right|Combine Mine]]
Hopper.
A Combine antipersonnel [[Wikipedia:bounding mine|bounding mine]], refered to as a "hopper".
 
==Keyvalues==
==Keyvalues==
* {{kv targetname}}
* {{kv targetname}}
* {{kv parentname}}
* {{kv parentname}}
* '''bounce'''
* '''bounce'''
: {{boolean}} Whether the mine should bounce up in the air before exploding.
: {{boolean}} Whether the mine should bounce up in the air before exploding. (Normally they do (at least they did in Half-life 2), to improve their damage on infantry, but things like very soft clamping surfaces and additional attachments, may make hopping look unrealistic.)
* '''LockSilently'''
* '''LockSilently'''
: {{boolean}} Whether the mine plays a sound when its clamps close.
: {{boolean}} Whether the mine plays a sound when its clamps close.
Line 18: Line 20:
* '''Disarm'''
* '''Disarm'''
: Disarm this mine (open hooks and shut off) if not placed by player.
: Disarm this mine (open hooks and shut off) if not placed by player.
==Outputs==
==Outputs==
* {{o targetname}}
* {{o targetname}}
* '''OnPulledUp'''
* '''OnPulledUp'''
: Fires when this mine is uprooted with physgun
: Fires when this mine is uprooted with physgun.
 
[[Category:Entities]] [[Category:NPCs]]
[[Category:Entities]] [[Category:NPCs]]

Revision as of 09:17, 11 April 2006

Template:Wrongtitle

Entity Description

Combine Mine

A Combine antipersonnel bounding mine, refered to as a "hopper".

Keyvalues

<boolean> Whether the mine should bounce up in the air before exploding. (Normally they do (at least they did in Half-life 2), to improve their damage on infantry, but things like very soft clamping surfaces and additional attachments, may make hopping look unrealistic.)
  • LockSilently
<boolean> Whether the mine plays a sound when its clamps close.
  • StartDisarmed
<boolean> Whether the mine begins dormant.

Inputs

Disarm this mine (open hooks and shut off) if not placed by player.

Outputs

Fires when this mine is uprooted with physgun.