User:Hurricaaane: Difference between revisions
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:There are some help: | :There are some help: | ||
:*If you have multiple selected objects, put '''<nowiki>|+Object outputs: multiple objects</nowiki>''' instead of <nowiki>|+</nowiki>Object outputs: ''entitytargetname'' - ''entityclassname'' | :*If you have multiple selected objects, put '''<nowiki>|+Object outputs: multiple objects</nowiki>''' instead of <nowiki>|+</nowiki>Object outputs: ''entitytargetname'' - ''entityclassname'' | ||
:*If you have only one entity selected but without name, replace ''entitytargetname'' - ''entityclassname'' to ''entityclassname'' | |||
:*<nowiki>[[Image:Io11.png]]</nowiki> | :*<nowiki>[[Image:Io11.png]]</nowiki> | ||
:*First digit is '''1''' if the output is common to all selected entities, and '''2''' if not. If fact if you have one selected entity, you have to put the first digit to '''1'''. If not, you have to see yourself. | ::*First digit is '''1''' if the output is common to all selected entities, and '''2''' if not. If fact if you have one selected entity, you have to put the first digit to '''1'''. If not, you have to see yourself. | ||
:*Second digit is '''1''' if the output works at all, and '''2''' if it doesn't work. | ::*Second digit is '''1''' if the output works at all, and '''2''' if it doesn't work. | ||
:*When there is a parameter, don't put the ''< >''. | :*When there is a parameter, don't put the ''< >''. | ||
:*If there is an error, turn your incorrect values bold. Remember that <nowiki>'''</nowiki>Bold text<nowiki>'''</nowiki> allows you to turn bold. | :*If there is an error, turn your incorrect values bold. Remember that <nowiki>'''</nowiki>Bold text<nowiki>'''</nowiki> allows you to turn bold. |
Revision as of 05:29, 6 November 2005
Half-Life
I'm an Half-Life1 and ² mapper, specialized in technical mapping, and entities manipulation. I've started mapping around 2002. I'm fond of Sven Co-Op and Half-Life1&² singleplayer.
Abilities
I've learned how to manipulate Singleplayer/Co-Op entities. I can't make nice teamplay maps for mods like Counter-Strike, HL²:CTF, or other. I can easily make use of Vertex tool. I never use Carve, or hollow. I've learned how to make textures, on Half-Life 1 and ². Sometimes, they're good, and sometimes, not. I don't have enough talent to make a good-looking map. Critics tells me that I can't handle well light atmosphere (poor light, not scaring, too bright...), and that there are not enough details in my maps (signs, objects, furniture, electrical installations, and other).
Projects
I have and I had projects about mapping. Almost all of them are technical projects.
Projects done
- Antitelefrag teleporter on Sven Co-Op
- Flashbang trigger in the map Crazymaze made by DarthRod on Sven Co-Op
Projects done but undelivered
- Chain-reaction Easter Egg for the map Crazymaze² by DarthRod planned for Sven Co-Op²
- Special teleporter that activates only after pushing 5 invisible buttons in the correct order at different places at the right rythm for Half-Life 1 Engine.
- Volumetric light smoke on Sven Co-Op as a visual effect. Used near outdoor lights at night.
- Mobile camera scripted-sequence.
- Scanner that alerts only if a photo is taken while the player is visible.
Projects going
- Studying HL² entities to be prepared to map on Sven Co-Op²
- Three-floor elevator with doors on Half-Life²
Uncompleted projects
- sc_hurricaaane for Sven Co-Op
- Full high-resolution lab textures for Half-Life²
Notepad
- I've put this link as a shortcut when I don't remember some editing functionnalities.
- Nice Output table
- If you hate images of I/O where you can't copy values simply by clicking at it, you can use this table I've made:
Object outputs: speaker - env_microphone My Output Target Entity Target Input Parameter Delay Only Once SoundLevel spvol SetValueCompare <none> 0.00 No
{| |+Object outputs: speaker - env_microphone ! || My Output || Target Entity || Target Input || Parameter || Delay || Only Once |- | [[Image:Io11.png]] || SoundLevel || spvol || SetValueCompare || <none> || 0.00 || No |}
{| |+Object outputs: multiple objects ! || My Output || Target Entity || Target Input || Parameter || Delay || Only Once |- | [[Image:Io11.png]] || OnPressed || train_cameratarget || Stop || <none> || 0.00 || No |- | [[Image:Io21.png]] || OnPressed || train_cameratarget || StartForward || <none> || 2.00 || No |- | [[Image:Io22.png]] || OnPressed || train_cameratarget || '''StartBackwards''' || <none> || 3.00 || No |- | [[Image:Io11.png]] || OnPressed || ambient_intruderalarm || PlaySound || <none> || 5.00 || Yes |- | [[Image:Io12.png]] || OnPressed || branch_amipressed || '''SetSpeed''' || <none> || 0.00 || No |}
- With these 2 tables, you may be capable to do your own.
- There are some help:
- If you have multiple selected objects, put |+Object outputs: multiple objects instead of |+Object outputs: entitytargetname - entityclassname
- If you have only one entity selected but without name, replace entitytargetname - entityclassname to entityclassname
- [[Image:Io11.png]]
- First digit is 1 if the output is common to all selected entities, and 2 if not. If fact if you have one selected entity, you have to put the first digit to 1. If not, you have to see yourself.
- Second digit is 1 if the output works at all, and 2 if it doesn't work.
- When there is a parameter, don't put the < >.
- If there is an error, turn your incorrect values bold. Remember that '''Bold text''' allows you to turn bold.
Subpages: Projects