$pushd and $popd: Difference between revisions
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{{for| | {{for|{{goldsrc|4.1}} and {{src04|4.1}}|{{mono|[[$cd]]}}}}{{src|only}}{{src06|since}} | ||
The [[QC command]]s '''$pushd''' and '''$popd''' 'push' and 'pop' directories to and from the QC's active folder, instead of writing out the foldernames in the smd file. Multiple <code>$pushd</code> can be nested inside each other, so long as there are a corresponding number of <code>$popd</code>. | The [[QC command]]s '''$pushd''' and '''$popd''' 'push' and 'pop' directories to and from the QC's active folder, instead of writing out the foldernames in the smd file. Multiple <code>$pushd</code> can be nested inside each other, so long as there are a corresponding number of <code>$popd</code>. | ||
Revision as of 11:39, 3 July 2023
(only in )(in all games since
)
The QC commands $pushd and $popd 'push' and 'pop' directories to and from the QC's active folder, instead of writing out the foldernames in the smd file. Multiple $pushd
can be nested inside each other, so long as there are a corresponding number of $popd
.
Syntax
$pushd <path> ... $popd
Example
$modelname "props\fan.mdl" $cdmaterials "models\props\" $model "buttons" "model files\buttons.smd" //Without using pushd $pushd ".\model files\" $model fan_housing "housing.smd" $model fan_rotor "rotor.smd" $popd $pushd ".\animation files\" $sequence idle_off "idle_off.smd" $sequence turn_on "turn_on.smd" $sequence idle_on "idle_on.smd" $sequence turn_off "turn_off.smd" $popd