Sv friction: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
m (added cvar template) |
||
Line 1: | Line 1: | ||
{{ | {{CVar}} | ||
sv_friction determines how gripped the player is to the floor's surface. | |||
The lower the number, the more slippery the player will move. The higher the number, the less the player is held to the floor. | The lower the number, the more slippery the player will move. The higher the number, the less the player is held to the floor. | ||
Line 7: | Line 6: | ||
Using negative values while in {{ent|noclip}} causes the player to accelerate infinitely until the game crashes. | Using negative values while in {{ent|noclip}} causes the player to accelerate infinitely until the game crashes. | ||
Revision as of 17:33, 26 June 2023
Template:CVar sv_friction determines how gripped the player is to the floor's surface. The lower the number, the more slippery the player will move. The higher the number, the less the player is held to the floor.
By default, it is set to sv_friction 4 (Template:Game name,Template:Game name) and sv_friction 5.2 (Template:Game name)
Using negative values while in noclip causes the player to accelerate infinitely until the game crashes.