Template:KV BaseNPC: Difference between revisions
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* '''sleepstate''' | * '''sleepstate''' | ||
: <choices> Holds the NPC in stasis until specified condition. See also 'Wake Radius' and 'Wake Squad'. | : <choices> Holds the NPC in stasis until specified condition. See also 'Wake Radius' and 'Wake Squad'. | ||
: | :{| | ||
!Literal value!!Description | |||
|- | |||
| 0 || None | |||
|- | |||
| 1 || Waiting for threat | |||
|- | |||
| 2 || Waiting for PVS | |||
|- | |||
| 3 || Waiting for input | |||
|} | |||
* '''wakeradius''' | * '''wakeradius''' |
Revision as of 22:24, 17 October 2005
- Template:Kv angles
- Template:Kv renderfields
- Template:Kv damagefilter
- Template:Kv responsecontext
- Template:Kv shadow
- target
- <target_destination> If set, the name of a path corner entity that this NPC will walk to, after spawning.
- squadname
- <string> NPCs that are in the same squad (i.e. have matching squad names) will share information about enemies, and will take turns attacking and covering each other.
- hintgroup
- <string> Hint groups are used by NPCs to restrict their hint-node searching to a subset of the map's hint nodes. Only hint nodes with matching hint group names will be considered by this NPC.
- hintlimiting
- <boolean> Limits NPC to using specified hint group for navigation requests, but does not limit local navigation.
- sleepstate
- <choices> Holds the NPC in stasis until specified condition. See also 'Wake Radius' and 'Wake Squad'.
Literal value Description 0 None 1 Waiting for threat 2 Waiting for PVS 3 Waiting for input
- wakeradius
- <float> Auto-wake if player within this distance
- wakesquad
- <boolean> Wake all of the NPCs squadmates if the NPC is woken
- physdamagescale
- <float> Scales damage energy when this character is hit by a physics object. With a value of 0 the NPC will take no damage from physics.