Valve Developer Community:Community portal: Difference between revisions
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* [http://www.priyajeet.net/web/MSDN/ Game Programming in C#] - 11-part Video Tutorial for Game Programming from MSDN. | * [http://www.priyajeet.net/web/MSDN/ Game Programming in C#] - 11-part Video Tutorial for Game Programming from MSDN. | ||
* [ftp://ftp.idsoftware.com/idstuff/source/ Quake Engine Source Code] - Source code from old Quake (used by Half-Life too) and Doom games. | * [ftp://ftp.idsoftware.com/idstuff/source/ Quake Engine Source Code] - Source code from old Quake (used by Half-Life too) and Doom games. | ||
* [http://msdn.microsoft.com/directx/default.aspx?pull=/library/en-us/directx9_c/directx_sdk.asp Directx C++] - Documentation for Unmanaged Directx | |||
* [http://msdn.microsoft.com/library/en-us/directx9_m/directx/directx9m.asp?frame=true Directx Managed]- Documentation for Managed Directx | |||
* [http://www.mdxinfo.com/ Managed Directx Info] - Includes various resources, tools, samples, code snippets for Managed Directx | |||
* [http://www.microsoft.com/downloads/details.aspx?FamilyID=6d790cde-c3e5-46be-b3a5-729581269a9c&DisplayLang=en MecCommander 2] - Entire game abd source code. Can serve as an example fo learning programming. | |||
==Other== | ==Other== |
Revision as of 19:49, 9 April 2006
Welcome to the Valve Developer Community! From here on in you can forget Valve - every page you see with an edit tab, including this one, is likely written or at least altered by someone in the community (though Valve staff are sometimes among them). If you want to do the same, go right ahead! Otherwise, take a look at the Categories or run a search to find what you want.
Cross-Purpose and General Development
Mapping
Modeling
Programming
Other
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Map Archives
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Image Creation and Editing
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3D Modelling, Animation and Rendering
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ResourcesContent for your project.
Photo Reference
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Game Design
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Steam
Steam Applications | |
Modifications |