Talk:Game player equip: Difference between revisions
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:Well it's a ''works for sure'' for {{CSS}}—'''[[User:Ts2do|ts2do]]''' 10:43, 9 Apr 2006 (PDT) | :Well it's a ''works for sure'' for {{CSS}}—'''[[User:Ts2do|ts2do]]''' 10:43, 9 Apr 2006 (PDT) | ||
::Aha, then it should be mentioned that it's a CSS entity somewhere. I've been confused about this entity for months at least. --[[User:Andreasen|Andreasen]] 10:53, 9 Apr 2006 (PDT) | ::Aha, then it should be mentioned that it's a CSS entity somewhere. I've been confused about this entity for months at least. --[[User:Andreasen|Andreasen]] 10:53, 9 Apr 2006 (PDT) | ||
:I have it in one of my HL2 maps and it works fine. Mine is set up with keyvalues ''spawnflags 1'', ''weapon_357 1'' and then it is triggered with a ''Use'' input, like the description says (and Hammer complains, like the description says, but it works in-game). Voila, one Magnum pistol is spawned when the trigger is fired. Like the [[item_dynamic_resupply]] it's certainly fiddly to get it to behave and appears to have hidden limitations, but it certainly will do some of the things it's meant to do. [[User:Giles|Giles]] 12:08, 9 Apr 2006 (PDT) |
Revision as of 12:08, 9 April 2006
First of all: This entity doesn't work. I rigged it up with a lot of added keys, adding suit, battery power, weapons and ammo, and got nothing at all. Second of all: This entity was not used in HL2. Looking at the Valve maps, they used point_templates touching the player, linked to all the weapons needed. ...so what is this entity for, and does it even work? --Andreasen 10:33, 9 Apr 2006 (PDT)
- Well it's a works for sure for
—ts2do 10:43, 9 Apr 2006 (PDT)
- Aha, then it should be mentioned that it's a CSS entity somewhere. I've been confused about this entity for months at least. --Andreasen 10:53, 9 Apr 2006 (PDT)
- I have it in one of my HL2 maps and it works fine. Mine is set up with keyvalues spawnflags 1, weapon_357 1 and then it is triggered with a Use input, like the description says (and Hammer complains, like the description says, but it works in-game). Voila, one Magnum pistol is spawned when the trigger is fired. Like the item_dynamic_resupply it's certainly fiddly to get it to behave and appears to have hidden limitations, but it certainly will do some of the things it's meant to do. Giles 12:08, 9 Apr 2006 (PDT)