Actbusy Queues: Difference between revisions
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(Obsolete article - merge into the entity it concerns.) |
(Deleted info merged into ai_goal_actbusy_queue.) |
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An '''<font color="blue">ai_goal_actbusy_queue</font>''' tells a NPC to join a preset queue of actbusy hints. The NPC moves along the queue under the control of the goal. | An '''<font color="blue">ai_goal_actbusy_queue</font>''' tells a NPC to join a preset queue of actbusy hints. The NPC moves along the queue under the control of the goal. | ||
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==See also== | ==See also== | ||
[[Actbusy]] | [[Actbusy]] | ||
[[Info_node_hint]] | [[Info_node_hint]] | ||
[[Activities]] | [[Activities]] | ||
[[Category:AI]] | [[Category:AI]] |
Revision as of 23:50, 5 April 2006

Actbusy Queues are a superset of the Actbusy system. They're less useful than the base Actbusy system, having been created to solve a single specific problem: making a queue of NPCs. If you're trying to do anything other than that in your map, it isn't what you're looking for.
Structure

An ai_goal_actbusy_queue tells a NPC to join a preset queue of actbusy hints. The NPC moves along the queue under the control of the goal.
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