AllocBlock:Full: Difference between revisions
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m (Mmilotw moved page AllocBloc:Full to AllocBlock:Full: 標題錯誤) |
SirYodaJedi (talk | contribs) (→Solution: this is the real reason) |
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==Solution== | ==Solution== | ||
* (Pre-compile) Reduce resolution and quantity of used textures. | |||
* (Compile) Get more system RAM. | * (Compile) Get more system RAM. | ||
* (Compile) Try using a third-party compile tool interface to compile your map, instead of the Run Map interface in Hammer. This will free up more system memory to allocate to your map compile. | * (Compile) Try using a third-party compile tool interface to compile your map, instead of the Run Map interface in Hammer. This will free up more system memory to allocate to your map compile. |
Revision as of 08:08, 6 June 2023
Description
While compiling or attempting to play it, your map has hit some sort of memory limit.
Causes
Almost anything can cause this error.
- A brush entity is too large. (most common)
- Not enough system RAM. At least 128 mb is recommended.
- Byproduct of a leaf saw into leaf error.
- File pathnames are too long.
- Too many textures/WAD files being used.
- The level is simply too large in general.
- Too many SKY faces on hidden brush faces in the level.
Solution
- (Pre-compile) Reduce resolution and quantity of used textures.
- (Compile) Get more system RAM.
- (Compile) Try using a third-party compile tool interface to compile your map, instead of the Run Map interface in Hammer. This will free up more system memory to allocate to your map compile.
- (Compile) Check for any overly large brush entities, such as large trigger_hurt entities.
- (In-game) Some rendering properties may cause the OpenGL or Direct3D renderer to crash. Try testing the map in the Software renderer.