Half-Life Unified SDK: Difference between revisions
Jump to navigation
Jump to search
Important:The Unified SDK is still in development and not ready for use beyond pre-alpha testing and feedback.
Do not attempt to use it to make a mod!
SirYodaJedi (talk | contribs) (Remove unofficial build of map decompiler; official beta builds exist) |
SirYodaJedi (talk | contribs) (→Tools: add redlinks) |
||
Line 24: | Line 24: | ||
== Tools == | == Tools == | ||
Several standalone tools are branded as part of the overarching "Unified SDK" project, but are separate from the mod code. | Several standalone tools are branded as part of the overarching "Unified SDK" project, but are separate from the mod code. | ||
* [https://github.com/SamVanheer/HalfLifeAssetManager | * [[Half-Life Asset Manager]] ([https://github.com/SamVanheer/HalfLifeAssetManager GitHub]), a more robust and more stable replacement for HLMV. | ||
* [https://github.com/SamVanheer/HalfLife.UnifiedSdk.MapDecompiler | * [[Half-Life Unified SDK Map Decompiler]] ([https://github.com/SamVanheer/HalfLife.UnifiedSdk.MapDecompiler GitHub], [https://github.com/SamVanheer/HalfLife.UnifiedSdk.MapDecompiler/releases releases]), a modern HLBSP decompiler with more accurate results than previous tools | ||
== Quotes == | == Quotes == |
Revision as of 16:45, 3 June 2023

Do not attempt to use it to make a mod!
Half-Life Unified SDK is a project that aims to provide an updated version of the Half-Life SDK, with full support for the expansion packs Opposing Force and Blue Shift as well as new features.
The following types of changes are in scope for this project:
- Bug fixes
- Features to improve the game's code (refactoring, generalizing, simplifying)
- Fixing game-breaking bugs in game assets (e.g. soft-locked trigger setups)
The following types of changes are out of scope:
- Graphical upgrades
- Physics engine changes
- Other engine changes
Requirements
- Requires .NET Desktop Runtime 6[confirm] for the tools
Tools
Several standalone tools are branded as part of the overarching "Unified SDK" project, but are separate from the mod code.
- Half-Life Asset Manager (GitHub), a more robust and more stable replacement for HLMV.
- Half-Life Unified SDK Map Decompiler (GitHub, releases), a modern HLBSP decompiler with more accurate results than previous tools
Quotes
Once the Unified SDK has been released i'm going to archive Half-Life Updated, Half-Life Opposing Force: Updated, Half-Life: Blue Shift Updated and Half-Life Updated CMake.
— Solokiller, Post #346105