Primitive: Difference between revisions

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[[Category:Glossary]][[Category:Level Design]]
'''Primitives''' are single convex [[brush]]es within [[Hammer]]. They include arches, blocks, cylinders, spheres, spikes, tori and wedges.
'''Primitives''' are single convex [[brush]]es within [[Hammer]]. This includes blocks, wedges, cones, cylinders, and even spheres. Arches and tori are not primitives but groups of primitives.
 
==Block==
==Primitive types==
[[Image:cube.gif]]
 
==Wedge==
{{note|Tori and arches are actually not primitives but groups of primitives.}}
[[Image:wedge.gif]]
 
==Cylinder==
===Arch===
[[Image:cylinder.gif]]
 
==Sphere==
Must be created from the top view and rotated into whatever position you want it in.
[[Image:sphere.gif]]
 
==Arch==
[[Image:primitives-arch.png]]
[[Image:arch.gif]]
 
==Torus==
===Block===
[[Image:torus.gif]]
 
The block, a basic cube, is the most used object when mapping in Hammer.
 
[[Image:primitives-block.png]]
 
===Cylinder===
 
Cylinders are second in popularity only to blocks. They must be created from the top view and rotated into position.
 
[[Image:primitives-cylinder.png]]
 
===Sphere===
 
The sphere is a rather complicated piece of geometry, so it would be wise to be careful with the number of faces you give the sphere.
 
[[Image:primitives-sphere.png]]
 
===Spike===
 
[[Image:primitives-spike.png]]
 
===Torus===
 
The torus resembles an inner tube or a donut. This is most useful for rings. This primitive can easily mass polygons so keep the number of faces on this primitive low.
 
[[Image:primitives-torus.png]]
 
===Wedge===
 
The wedge is best used for creating ramps. It is basically a triangular prism.
 
[[Image:primitives-wedge.png]]
 
==See also==
 
* [[Brush Creation]]
* [[Hammer Block Tool]]
 
[[Category:Glossary]]
[[Category:Level Design]]

Revision as of 05:30, 1 April 2006

Primitives are single convex brushes within Hammer. They include arches, blocks, cylinders, spheres, spikes, tori and wedges.

Primitive types

Note.pngNote:Tori and arches are actually not primitives but groups of primitives.

Arch

Must be created from the top view and rotated into whatever position you want it in.

File:Primitives-arch.png

Block

The block, a basic cube, is the most used object when mapping in Hammer.

File:Primitives-block.png

Cylinder

Cylinders are second in popularity only to blocks. They must be created from the top view and rotated into position.

File:Primitives-cylinder.png

Sphere

The sphere is a rather complicated piece of geometry, so it would be wise to be careful with the number of faces you give the sphere.

File:Primitives-sphere.png

Spike

File:Primitives-spike.png

Torus

The torus resembles an inner tube or a donut. This is most useful for rings. This primitive can easily mass polygons so keep the number of faces on this primitive low.

Primitives-torus.png

Wedge

The wedge is best used for creating ramps. It is basically a triangular prism.

File:Primitives-wedge.png

See also