Bodyque: Difference between revisions
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(Add obsolete template and nofgd text) |
SirYodaJedi (talk | contribs) m (Prepare for move) |
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{{ent not in fgd|nolink=1|because=it is automatically generated by the game}} | {{ent not in fgd|nolink=1|because=it is automatically generated by the game}} | ||
{{hl1 point|bodyque}} Four are created when a map loads. They are used as a 'queue' for corpses in multiplayer games. This will hold the four most recently killed corpses from players, and when a fifth corpse spawns, the oldest is eliminated. This entity is in [[Source]] as well, but does not do anything. It's advised to not put these directly into a map. | {{hl1 point|bodyque}} Four are created when a map loads. They are used as a 'queue' for corpses in multiplayer games. This will hold the four most recently killed corpses from players, and when a fifth corpse spawns, the oldest is eliminated. This entity is in [[Source]] as well, but does not do anything. It's advised to not put these directly into a map. | ||
{{code class|CCorpse|hl2_gamerules.cpp}} (For Source) | {{code class|CCorpse|hl2_gamerules.cpp}} (For Source) |
Revision as of 14:41, 29 May 2023

Template:Hl1 point Four are created when a map loads. They are used as a 'queue' for corpses in multiplayer games. This will hold the four most recently killed corpses from players, and when a fifth corpse spawns, the oldest is eliminated. This entity is in Source as well, but does not do anything. It's advised to not put these directly into a map.
(For Source)