Func plat: Difference between revisions
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Note:Will go all the way up and all the way down. Cannot be interrupted with opposite command.
Ninjaofsauce (talk | contribs) m (Linked to func_platrot, elaborated on two behaviors.) |
(-added class hierarchy, cleanup) |
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__NOTOC__ | |||
{{ent not in fgd}} | {{ent not in fgd}} | ||
== | {{CD2|CFuncPlat|file1=trains.cpp}} | ||
Similar to [[func_platrot]] in function. In multiplayer, the players will appear jerky while riding this. | {{entity|func_platrot|type=e2}} Similar to [[func_platrot]] in function. In multiplayer, the players will appear jerky while riding this. | ||
===FGD Code=== | ==Keyvalues== | ||
{{KV Targetname}} | |||
{{KV|Movement Sound|intn=noise1|sound|The sound to play when the brush moves.}} | |||
{{KV|Stop Sound|intn=noise2|sound|The sound to play when the brush stops moving.}} | |||
{{KV|Speed|intn=speed|integer|Speed at which the brush moves.}} | |||
{{KV|Travel Altitude|intn=height|integer|The vertical distance from the starting position that this platform moves. If negative, the platform will lower.}} | |||
{{KV|lip|intn=lip|float|The amount, in inches, of the button to leave sticking out of the wall it recedes into when pressed. Negative values make the button recede even further into the wall.}} | |||
==Flags== | |||
{{fl|1|Toggle}} | |||
==Inputs== | |||
{{I BasePlat}} | |||
{{Note|Will go all the way up and all the way down. Cannot be interrupted with opposite command.}} | |||
=== FGD Code === | |||
@SolidClass base(BasePlat) = func_plat : | @SolidClass base(BasePlat) = func_plat : | ||
"A brush entity that moves vertically, and can rotate while doing so." | "A brush entity that moves vertically, and can rotate while doing so." | ||
Line 19: | Line 35: | ||
"even further into the wall." | "even further into the wall." | ||
] | ] | ||
== | == See Also == | ||
[[func_platrot]] | |||
[[ |
Revision as of 20:23, 21 May 2023
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CFuncPlat defined in ![]() trains.cpp
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Template:Entity Similar to func_platrot in function. In multiplayer, the players will appear jerky while riding this.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Movement Sound (noise1) <sound>
- The sound to play when the brush moves.
- Stop Sound (noise2) <sound>
- The sound to play when the brush stops moving.
- Speed (speed) <integer>
- Speed at which the brush moves.
- Travel Altitude (height) <integer>
- The vertical distance from the starting position that this platform moves. If negative, the platform will lower.
- lip (lip) <float>
- The amount, in inches, of the button to leave sticking out of the wall it recedes into when pressed. Negative values make the button recede even further into the wall.
Flags
- Toggle : [1]
Inputs
BasePlat:
- Toggle
- Toggles the platform's state.
- GoUp
- Tells the platform to go up.
- GoDown
- Tells the platform to go down.

FGD Code
@SolidClass base(BasePlat) = func_plat : "A brush entity that moves vertically, and can rotate while doing so." [ spawnflags(flags) = [ 1: "Toggle" : 1 ] noise1(sound) : "Movement Sound" : : "The sound to play when the brush moves." noise2(sound) : "Stop Sound" : : "The sound to play when the brush stops moving." speed(float) : "Speed" : "50.000000" : "Speed at which the brush moves" lip(float) : "Lip" : "0.000000" : "The amount, in inches, of the button to leave " + "sticking out of the wall it recedes into when " + "pressed. Negative values make the button recede " + "even further into the wall." ]