Item item crate: Difference between revisions

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m (Why won't this picture work? Let's try this... Ah, much better.)
(Removed damagefilter. The result: A basepropphysics entity with three specific values.)
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==Keyvalues==
==Keyvalues==
* {{kv basepropphysics}}
* {{kv basepropphysics}}
* {{kv damagefilter}}
* '''CrateType'''
* '''CrateType'''
: <integer> Deprecated
: <integer> Deprecated

Revision as of 18:30, 11 March 2006

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Entity Description

An item_item_crate.

A supply crate. Creates its specified content when broken.

Keyvalues

<integer> Deprecated
  • ItemClass
<pointentityclass> Class name of the entity to spawn when the crate is broken. Suggested point entity: item_dynamic_resupply
  • ItemCount
<integer> Number of items to emit upon breakage

Flags

Inputs

Breaks the breakable.
  • SetHealth <integer>
Sets a new value for health. If the breakable's health reaches zero it will break. Use Break input instead of 0.
  • AddHealth <integer>
Adds health to the breakable. If the breakable's health reaches zero it will break.
  • RemoveHealth <integer>
Removes health from the breakable. If the breakable's health reaches zero it will break.

Outputs

Fires when broken.
  • OnHealthChanged <float>
Fires when the health of this breakable changes, passing the new value of health as a percentage of max health, from [0..1].