Item item crate: Difference between revisions
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m (Why won't this picture work? Let's try this... Ah, much better.) |
(Removed damagefilter. The result: A basepropphysics entity with three specific values.) |
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==Keyvalues== | ==Keyvalues== | ||
* {{kv basepropphysics}} | * {{kv basepropphysics}} | ||
* '''CrateType''' | * '''CrateType''' | ||
: <integer> Deprecated | : <integer> Deprecated |
Revision as of 18:30, 11 March 2006
Entity Description
A supply crate. Creates its specified content when broken.
Keyvalues
- Template:Kv basepropphysics
- CrateType
- <integer> Deprecated
- ItemClass
- <pointentityclass> Class name of the entity to spawn when the crate is broken. Suggested point entity: item_dynamic_resupply
- ItemCount
- <integer> Number of items to emit upon breakage
Flags
Inputs
- Breaks the breakable.
- SetHealth <integer>
- Sets a new value for health. If the breakable's health reaches zero it will break. Use Break input instead of 0.
- AddHealth <integer>
- Adds health to the breakable. If the breakable's health reaches zero it will break.
- RemoveHealth <integer>
- Removes health from the breakable. If the breakable's health reaches zero it will break.
Outputs
- Template:O basepropphysics
- OnBreak
- Fires when broken.
- OnHealthChanged <float>
- Fires when the health of this breakable changes, passing the new value of health as a percentage of max health, from [0..1].