Ai goal lead: Difference between revisions

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==Entity Description==
==Entity Description==
[[Image:{{PAGENAME}}.png|left]]When activated by a trigger, makes an NPC attempt to lead the player to a target. Optionally, a point can be set for the NPC to wait for the player before beginning to lead the player.
[[Image:{{PAGENAME}}.png|left]]When activated by a trigger, makes an NPC attempt to lead the player to a target. Optionally, a point can be set for the NPC to wait for the player before beginning to lead the player.{{clr}}


For examples of its use, see the [[Half-Life 2]] maps:
For examples of its use, see the [[Half-Life 2]] maps:
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* ''d3_c17_10b''
* ''d3_c17_10b''


The [[#Keyvalues|ConceptModifier keyvalues]] do not appear to be utilized by any of the maps above, but appear to provide some level of access to the NPC [[Response System]].{{clr}}
The [[#Keyvalues|ConceptModifier keyvalues]] do not appear to be utilized by any of the maps above, but appear to provide some level of access to the NPC [[Response System]].


==Keyvalues==
==Keyvalues==

Revision as of 23:50, 29 March 2006

Template:Wrongtitle

Entity Description

Ai goal lead.png

When activated by a trigger, makes an NPC attempt to lead the player to a target. Optionally, a point can be set for the NPC to wait for the player before beginning to lead the player.

For examples of its use, see the Half-Life 2 maps:

  • d1_town_02
  • d1_town_02a
  • d2_coast_03
  • d2_coast_10
  • d2_coast_11
  • d2_lostcoast (the mapname for Half-Life 2: Lost Coast)
  • d2_prison_06
  • d2_prison_07
  • d3_c17_09
  • d3_c17_10b

The ConceptModifier keyvalues do not appear to be utilized by any of the maps above, but appear to provide some level of access to the NPC Response System.

Keyvalues

<choices> How to search for the entities using the actor.
Literal Value Description
0 Entity name
1 Classname

Flags

Inputs

Outputs