User:Vaarscha: Difference between revisions

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m (added LOD Models)
(after 2 boring hours at work...)
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'''Christoph "Vaarscha" Neijenhuis'''
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Leader of [http://www.heatmod.com HEAT].
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= Christoph ''"Vaarscha"'' Neijenhuis =
''Contact:'' vaarscha ( at ) clan-fear.de
''Age:'' 20
''Location:'' Germany
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== Modding career ==


I began mapping with Q3, stayed there for several years. Started [http://www.heatmod.com HEAT] for HL2 as a leader and during development I taught myself various techniques, including texturing, modeling, animating, skinning and scripting for source.
I began mapping with Q3, stayed there for several years. Started [http://www.heatmod.com HEAT] for HL2 as a leader and during development I taught myself various techniques, including texturing, modeling, animating, skinning and scripting for source.
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Since I've learned a lot reading tutorials here, I thought it's a good idea to give something back and share my knowledge with you.
Since I've learned a lot reading tutorials here, I thought it's a good idea to give something back and share my knowledge with you.


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== Major contributions ==
 
 
''Major contributions'':


*[[World Models]]
*[[World Models]]
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*[[Creating Normal Maps]] - The GIMP part and some additional info on normal maps
*[[Creating Normal Maps]] - The GIMP part and some additional info on normal maps
*[[LOD Models]]
*[[LOD Models]]
*[[Fog tutorial]] - Custom skybox and general overhaul
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== Current Projects ==
=== HEAT ===
Leader and founder of the HL2 modification [http://www.heatmod.com HEAT].
I'm basically working on every part of the modding except code. My main focus is, apart from organization and PR, mapping. Yet I have to help my team members to bring their models, sounds etc. into the game. I'm the one doing all the compiling and script-stuff for the content.
It's my main project and what I spend most of my (free-)time with.
Check [http://www.heatmod.com www.heatmod.com] for more info (we're also recruiting!). More writing on my work can be found in my [http://www.heatmod.com/forum/viewforum.php?f=3 .plan updates].
=== Half-Drive ===
A recreational / just-for-fun project. After playing around with the sdk_vehicle map, I decided to built some maps with stunts.
I got 4 maps nearly finished. They're really difficult, I'm not sure if someone will enjoy them...
=== AKG mapping contest ===
I'm working on a HL2:DM map for this contest, will be my first release on the source engine.
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== Releases ==
none ...yet
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__NOTOC__

Revision as of 03:24, 23 March 2006

Christoph "Vaarscha" Neijenhuis

Contact: vaarscha ( at ) clan-fear.de

Age: 20

Location: Germany

Modding career

I began mapping with Q3, stayed there for several years. Started HEAT for HL2 as a leader and during development I taught myself various techniques, including texturing, modeling, animating, skinning and scripting for source. However I still enjoy mapping most of all modding activities (well, except playtesting, maybe :) ).

Since I've learned a lot reading tutorials here, I thought it's a good idea to give something back and share my knowledge with you.

Major contributions

Current Projects

HEAT

Leader and founder of the HL2 modification HEAT.

I'm basically working on every part of the modding except code. My main focus is, apart from organization and PR, mapping. Yet I have to help my team members to bring their models, sounds etc. into the game. I'm the one doing all the compiling and script-stuff for the content.

It's my main project and what I spend most of my (free-)time with.

Check www.heatmod.com for more info (we're also recruiting!). More writing on my work can be found in my .plan updates.

Half-Drive

A recreational / just-for-fun project. After playing around with the sdk_vehicle map, I decided to built some maps with stunts.

I got 4 maps nearly finished. They're really difficult, I'm not sure if someone will enjoy them...

AKG mapping contest

I'm working on a HL2:DM map for this contest, will be my first release on the source engine.

Releases

none ...yet