User:Vaarscha: Difference between revisions
m (added LOD Models) |
(after 2 boring hours at work...) |
||
Line 1: | Line 1: | ||
{| border="0" cellspacing="3" cellpadding="0" style="background-color:#b0b0b0;" | | |||
|- | |||
| style="background:#b0b0b0;" valign="top" | | |||
{| cellspacing="5" style="background-color:#b0b0b0;" | | |||
|- | |||
| style="background-color:#e0e0ff; border-width:2px; border-color:#e0e0e0; border-style:inset; padding:2px;" | | |||
= Christoph ''"Vaarscha"'' Neijenhuis = | |||
''Contact:'' vaarscha ( at ) clan-fear.de | |||
''Age:'' 20 | |||
''Location:'' Germany | |||
|- | |||
| style="background-color:#dedef0; border-width:2px; border-color:#e0e0e0; border-style:inset; padding:2px;" | | |||
== Modding career == | |||
I began mapping with Q3, stayed there for several years. Started [http://www.heatmod.com HEAT] for HL2 as a leader and during development I taught myself various techniques, including texturing, modeling, animating, skinning and scripting for source. | I began mapping with Q3, stayed there for several years. Started [http://www.heatmod.com HEAT] for HL2 as a leader and during development I taught myself various techniques, including texturing, modeling, animating, skinning and scripting for source. | ||
Line 9: | Line 26: | ||
Since I've learned a lot reading tutorials here, I thought it's a good idea to give something back and share my knowledge with you. | Since I've learned a lot reading tutorials here, I thought it's a good idea to give something back and share my knowledge with you. | ||
|- | |||
| style="background-color:#dbdbea; border-width:2px; border-color:#e0e0e0; border-style:inset; padding:2px;" | | |||
== Major contributions == | |||
*[[World Models]] | *[[World Models]] | ||
Line 19: | Line 35: | ||
*[[Creating Normal Maps]] - The GIMP part and some additional info on normal maps | *[[Creating Normal Maps]] - The GIMP part and some additional info on normal maps | ||
*[[LOD Models]] | *[[LOD Models]] | ||
*[[Fog tutorial]] - Custom skybox and general overhaul | |||
|} | |||
| width="370px" valign="top" style="background:#b0b0b0;" | | |||
{| cellspacing="5" style="background-color:#b0b0b0;" | | |||
|- | |||
|style="background-color:#ffe990; border-width:2px; border-color:#e0e0e0; border-style:outset; padding:2px;" | | |||
== Current Projects == | |||
=== HEAT === | |||
Leader and founder of the HL2 modification [http://www.heatmod.com HEAT]. | |||
I'm basically working on every part of the modding except code. My main focus is, apart from organization and PR, mapping. Yet I have to help my team members to bring their models, sounds etc. into the game. I'm the one doing all the compiling and script-stuff for the content. | |||
It's my main project and what I spend most of my (free-)time with. | |||
Check [http://www.heatmod.com www.heatmod.com] for more info (we're also recruiting!). More writing on my work can be found in my [http://www.heatmod.com/forum/viewforum.php?f=3 .plan updates]. | |||
=== Half-Drive === | |||
A recreational / just-for-fun project. After playing around with the sdk_vehicle map, I decided to built some maps with stunts. | |||
I got 4 maps nearly finished. They're really difficult, I'm not sure if someone will enjoy them... | |||
=== AKG mapping contest === | |||
I'm working on a HL2:DM map for this contest, will be my first release on the source engine. | |||
|- | |||
| style="background-color:#def8de; border-width:2px; border-color:#e0e0e0; border-style:outset; padding:2px;" | | |||
== Releases == | |||
none ...yet | |||
|} | |||
|} | |||
__NOTOC__ |
Revision as of 03:24, 23 March 2006
|
|