Item healthcharger: Difference between revisions
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m (→Entity Description: Explained the general logic behind tanks and helis.) |
m (→Entity Description: Oops. Typo.) |
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A healthcharger will be able to replenish a total of 50 Health points, regardless of the difficulty setting. | A healthcharger will be able to replenish a total of 50 Health points, regardless of the difficulty setting. | ||
'''Placement tip:''' Rechargers are best placed with a height of 48 units between the floor and the center of the recharger entity. To ensure that the player will be able to replenish health without getting killed in the process, place them in areas occluded from immediate danger, like constant enemy fire from helicopters or tanks | '''Placement tip:''' Rechargers are best placed with a height of 48 units between the floor and the center of the recharger entity. To ensure that the player will be able to replenish health without getting killed in the process, place them in areas occluded from immediate danger, like constant enemy fire from helicopters or tanks. | ||
==Keyvalues== | ==Keyvalues== |
Revision as of 22:08, 26 March 2006
Entity Description
A health charger gradually replenishes player health on use, until empty.
A healthcharger will be able to replenish a total of 50 Health points, regardless of the difficulty setting.
Placement tip: Rechargers are best placed with a height of 48 units between the floor and the center of the recharger entity. To ensure that the player will be able to replenish health without getting killed in the process, place them in areas occluded from immediate danger, like constant enemy fire from helicopters or tanks.
Keyvalues
- Template:Kv targetname
- Template:Kv angles
- _minlight
- <float> Minimum light level
Inputs
Outputs
- Template:O targetname
- OutRemainingCharge <float>
- OnPlayerUse