Ambient music: Difference between revisions
Jump to navigation
Jump to search
m (Amicdict moved page Ambient music to Ambient music/en: Move english page to subpage to prepare for use of {{MultiPage}}.) |
m ({{lang}} -> {{Language subpage}}) |
||
Line 1: | Line 1: | ||
{{ | {{Language subpage}} | ||
{{CD|CAmbientMusic}} | {{CD|CAmbientMusic}} | ||
[[File:ambient_generic.png|left|link=]] | [[File:ambient_generic.png|left|link=]] |
Revision as of 08:49, 22 April 2023
![]() |
---|
CAmbientMusic |

It is used to play L4D specific audio in the music layer, overriding music queued by the AI Director.
Keyvalues
- Sound Name (message) <sound>
- Name of the GameSound entry to play.
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
- PlaySound
- Starts the sound.
- StopSound
- Stops the sound if it is playing.