Half-Life Unified SDK: Difference between revisions

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* Physics engine changes
* Physics engine changes
* Other engine changes
* Other engine changes
== Requirements ==
* Requires .NET Desktop Runtime 6{{confirm}}
== Limitations ==
== Limitations ==
{{Note|The Unified SDK is still in development and not ready for use beyond pre-alpha testing and feedback. Do not attempt to use it to make a mod! Take this warning seriously.}}
{{Note|The Unified SDK is still in development and not ready for use beyond pre-alpha testing and feedback. Do not attempt to use it to make a mod! Take this warning seriously.}}

Revision as of 20:19, 11 April 2023

Half-Life Unified SDK is a project that provides an updated version of the Half-Life SDK, with full support for the expansion packs Opposing Force and Blue Shift as well as new features.


The following types of changes are in scope for this project:

  • Bug fixes
  • Features to improve the game's code (refactoring, generalizing, simplifying)
  • Fixing game-breaking bugs in game assets (e.g. soft-locked trigger setups)

The following types of changes are out of scope:

  • Graphical upgrades
  • Physics engine changes
  • Other engine changes

Requirements

  • Requires .NET Desktop Runtime 6[confirm]

Limitations

Note.pngNote:The Unified SDK is still in development and not ready for use beyond pre-alpha testing and feedback. Do not attempt to use it to make a mod! Take this warning seriously.

Quotes

Once the Unified SDK has been released i'm going to archive Half-Life Updated, Half-Life Opposing Force: Updated, Half-Life: Blue Shift Updated and Half-Life Updated CMake.
— Solokiller, Post #346105

External links

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