Talk:Source Feature Requests: Difference between revisions

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In general, it's a very good idea to use <code><nowiki>{{</nowiki>deletebecause|''reason''}}</code> instead of <code><nowiki>{{delete}}</nowiki></code>. &mdash;'''[[User:Maven|Maven]]''' <sup>([[User talk:Maven|talk]])</sup> 14:49, 27 Nov 2005 (PST)
In general, it's a very good idea to use <code><nowiki>{{</nowiki>deletebecause|''reason''}}</code> instead of <code><nowiki>{{delete}}</nowiki></code>. &mdash;'''[[User:Maven|Maven]]''' <sup>([[User talk:Maven|talk]])</sup> 14:49, 27 Nov 2005 (PST)
Who asked for displacements on triangular faces? GL with that happenening before HL-3. From what I've determined from the coded approach to displacements maps they'd basically need to reinvent them in thier entirety just for the special case of 1 less side that really doesn't add any extra functionality. Plus I can't imagine how they'd do a 100 or so of the optimmizations to code I'm guessing they run for displacement maps. [[User:Angry Beaver|Angry Beaver]] 23:10, 23 Mar 2006 (PST)

Revision as of 00:10, 24 March 2006

Why did you mark this for deletion, Ts2do?

'Cause there's a better place for bug reports already? —Cargo Cult (info, talk) 10:55, 27 Nov 2005 (PST)
What? This has nothing to do with the SDK Beta. X^18
It has everything to do with the SDK beta - in that if you replicate the bug in the latest version of Hammer and report it as such, there's actually a chance it'll get fixed. :-/ —Cargo Cult (info, talk) 13:10, 27 Nov 2005 (PST)
The page he deleted delt with a problem with the Source engine itself, not the SDK Beta, *or* Hammer. X^18

And coz you put it in two placests2do (Talk | @) 11:04, 27 Nov 2005 (PST)


They are two entirely seperate issues.
1) Hammer shows texture scale wrong - a Hammer issue, which is why I put it there.
2) basetexturetransforms don't work right - a Source issue, which is why I created this page.
They just use the same image.
I put a lot of work into that. Why did you come in and *delete* it without understanding it, and without as much as a word as to why? X^18


Btw Adam, I don't know if this is a sdkbeta report or not..—ts2do (Talk | @) 11:05, 27 Nov 2005 (PST)


Ok, to make what I'm saying clearer, I just uploaded an image for the Hammer problem with only the relevant info. X^18

Thank you sir...at first I just assumed you were doubleposting the same image—ts2do (Talk | @) 12:00, 27 Nov 2005 (PST)

In general, it's a very good idea to use {{deletebecause|reason}} instead of {{delete}}. —Maven (talk) 14:49, 27 Nov 2005 (PST)

Who asked for displacements on triangular faces? GL with that happenening before HL-3. From what I've determined from the coded approach to displacements maps they'd basically need to reinvent them in thier entirety just for the special case of 1 less side that really doesn't add any extra functionality. Plus I can't imagine how they'd do a 100 or so of the optimmizations to code I'm guessing they run for displacement maps. Angry Beaver 23:10, 23 Mar 2006 (PST)