Info null: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(-added class hierarchy, cleanup)
mNo edit summary
Line 1: Line 1:
{{lang|Info null}}
{{Lang|title=info_null}}
{{Entity also in GoldSrc}}
{{EntityTabs|Info null|goldsrc=1|source=1|main=source}}
{{CD|CNullEntity}}
{{CD|CNullEntity}}
{{point ent|info_null}}  
{{Entity|info_null|type=e0}}


It is removed as soon as it spawns. It is primarily useful as a target for pointing lights at. Another possibility is to use it during map development as a way of keeping location-based notes within the [[VMF]] file, using the entity's comments box.
It is removed as soon as it spawns. It is primarily useful as a target for pointing lights at. Another possibility is to use it during map development as a way of keeping location-based notes within the [[VMF]] file, using the entity's comments box.


Because this entity isn't removed on compile, it still counts toward the entity limit until removed on map spawn.
Because this entity isn't removed on compile, it still counts toward the entity limit until removed on map spawn.

Revision as of 03:55, 12 March 2023

English (en)Translate (Translate)

Template:EntityTabs

C++ Class hierarchy
CNullEntity
CBaseEntity

Template:Entity

It is removed as soon as it spawns. It is primarily useful as a target for pointing lights at. Another possibility is to use it during map development as a way of keeping location-based notes within the VMF file, using the entity's comments box.

Because this entity isn't removed on compile, it still counts toward the entity limit until removed on map spawn.