Math colorblend: Difference between revisions
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{{Entity|math_colorblend|type=e0}} It is used to create a blend between two colors for controlling the color of another entity. | {{Entity|math_colorblend|type=e0}} It is used to create a blend between two colors for controlling the color of another entity. | ||
{{ | {{ModernNote|The following entities can accept [[color255]] inputs: [[env_sun]], [[env_lightglow]], [[env_beam]], [[env_fog_controller]], [[env_sprite]], [[light_dynamic]], [[shadow_control]], as well as any entity which uses rendercolor.}} | ||
== Keyvalues == | == Keyvalues == |
Revision as of 02:21, 5 March 2023
Template:Entity It is used to create a blend between two colors for controlling the color of another entity.
Keyvalues
- Minimum Valid Input Value (inmin) <integer>
- Input values below this value will be ignored.
- Maximum Valid Input Value (inmax) <integer>
- Input values above this value will be ignored.
- Output RGB color when input is min. (colormin) <color255>
- When the input value is equal to 'Minimum Valid Input Value', this is the output RGB color.
- Output RGB color when input is max. (colormin) <color255>
- When the input value is equal to 'Maximum Valid Input Value', this is the output RGB color.
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Flags
- 1 : Ignore out of range input values
Inputs
- InValue <float >
- Input value and fire the output with the remapped value.
Outputs
- OutColor <color255 >
- Fired when the InValue input is received, with the remapped RGB color as the parameter.