Asw pickup mining laser: Difference between revisions

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{{Entity|asw_pickup_mining_laser|game=Alien Swarm|type=e0}} It is used to spawn a mining laser. The laser can be fired at {{ent|asw_prop_laserable}}s to destroy them.
{{as point|asw_pickup_mining_laser}} It is used to spawn a mining laser. The laser can be fired at {{ent|asw_prop_laserable}}s to destroy them.


== Keyvalues ==
== Keyvalues ==

Revision as of 11:35, 23 February 2023

Template:Entity It is used to spawn a mining laser. The laser can be fired at asw_prop_laserables to destroy them.

Keyvalues

Bullets in gun ([todo internal name (i)]) <integer>
Specifies the number of bullets in this pickup. On this pickup, defaults to 250 bullets.
Clips ([todo internal name (i)]) <integer>
Specifies the number of clips in this pickup. On this pickup, defaults to 1 clip.
Secondary Bullets ([todo internal name (i)]) <integer>
Specifies the number secondary bullets, e.g. grenades for assault rifle. On this pickup, defaults to 0.
Stay in air on startup (FreezePickup) <boolean>
If set, this pickup won't fall to the ground when the map starts.


Flags

Item:
;Start Constrained : [1]
Keeps the model from moving.

Inputs

Outputs

Item:

OnPlayerTouch
Fires when the player touches this object.
OnCacheInteraction
Confirm:Fires when the player proves they have 'found' this item:
  • Player touch (whether or not player actually acquires the item)
  • Picked up by +USE

See also