Talk:Source Engine Features: Difference between revisions
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I've noticed that it says all code was written in VC++ 6, but the SDK code is in VC++ 2003. Not sure if they're actually different or what, just wanted to point it out. | {{Message | ||
|user=TomEdwards | |||
|time=15:33, 1 Jul 2005 | |||
|I've always wanted to know: why do you guys insist on using such horribly outdated images for all your engine PR? They don't reflect the final quality of either HL2 OR Source (The Antlion Guard one is the only exception). | |||
}} | |||
{{Message | |||
|user=Tei | |||
|time=16:51, 1 Jul 2005 | |||
|Theres at least 5 artistic errors on these images. Actually the engine looks much better in-game. More realistic, with better look and feel. Tom, you read my mind! | |||
}} | |||
{{Message | |||
|user=AndrewNeo | |||
|time=00:09, 7 Jul 2005 | |||
|I've noticed that it says all code was written in VC++ 6, but the SDK code is in VC++ 2003. Not sure if they're actually different or what, just wanted to point it out. | |||
}} | |||
== PDF link does't work == | == PDF link does't work == | ||
"Printable Feature List" have link to the PDF file, but there is Error 1001. | {{Message | ||
|user=Celisej | |||
|time=16:10, 7 Feb 2023 | |||
|edited=16:11, 7 February 2023 | |||
|"Printable Feature List" have link to the PDF file, but there is Error 1001. | |||
}} | |||
== Update == | == Update == | ||
{{Message | |||
|user=Ts2do | |||
|time=5:06, 20 Mar 2006 | |||
|This page needs the following: | |||
<pre>{{otherlang:en}}{{otherlang:en:jp|Source Engine Features:jp}}</pre> | <pre>{{otherlang:en}}{{otherlang:en:jp|Source Engine Features:jp}}</pre> | ||
}} | |||
== Duplicate Page == | == Duplicate Page == | ||
This page is nearly a duplicate for http://developer.valvesoftware.com/wiki/Source. Am on my way to work at the moment so.. needs to be compared to /Source and duplicate parts merged and/or referenced. :— [[user:BJ|BJ]] 12 May 2006 (EDT) | This page is nearly a duplicate for http://developer.valvesoftware.com/wiki/Source. Am on my way to work at the moment so.. needs to be compared to /Source and duplicate parts merged and/or referenced. :— [[user:BJ|BJ]] 12 May 2006 (EDT) | ||
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== Deformable terrain == | == Deformable terrain == | ||
Was this feature actually seen in Half-Life 2 (or subsequent expansions)? I remember it from one of the E3 tech demos but can't think of any instances in game. [[User:QmunkE|QmunkE]] 14:37, 9 Jan 2007 (PST) | Was this feature actually seen in Half-Life 2 (or subsequent expansions)? I remember it from one of the E3 tech demos but can't think of any instances in game. [[User:QmunkE|QmunkE]] 14:37, 9 Jan 2007 (PST) | ||
:That's a good question, I can't recall it either (in HL2, nor HL2: Ep1...I haven't finished Ep2). Searching for it on the VDC leads to no article (except this one and [[Source]], of course). --[[User:Etset|Etset]] 05:03, 3 Feb 2008 (PST) | :That's a good question, I can't recall it either (in HL2, nor HL2: Ep1...I haven't finished Ep2). Searching for it on the VDC leads to no article (except this one and [[Source]], of course). --[[User:Etset|Etset]] 05:03, 3 Feb 2008 (PST) | ||
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== Typos and such == | == Typos and such == | ||
There's a double up of the infinite resolution masking, in the first features part it says it under alpha mapping, then straight away says it again as the next bullet point. There was something else closer to the bottom as well. Can't remember it. Someone fix that? | There's a double up of the infinite resolution masking, in the first features part it says it under alpha mapping, then straight away says it again as the next bullet point. There was something else closer to the bottom as well. Can't remember it. Someone fix that? | ||
== Cross-platform == | == Cross-platform == | ||
This is wrong. | This is wrong. | ||
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== German now available == | == German now available == | ||
The Source Engine Feature Side ist now also in German available. | The Source Engine Feature Side ist now also in German available. | ||
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== Available translations == | == Available translations == | ||
{{Message | |||
The Russian translation is now available thanks to {{user|PuknusTheory}}: [[Source Engine Features:ru]] | |user=Mattshu | ||
|time=9:35, 13 Jan 2013 | |||
|The Russian translation is now available thanks to {{user|PuknusTheory}}: [[Source Engine Features:ru]] | |||
}} |
Revision as of 10:56, 7 February 2023

Comments on talk pages should be signed with "~~~~", which will be converted into your signature and a timestamp.
(using Template:Message) I've always wanted to know: why do you guys insist on using such horribly outdated images for all your engine PR? They don't reflect the final quality of either HL2 OR Source (The Antlion Guard one is the only exception).
--TomEdwards (talk) 15:33, 1 Jul 2005 (UTC)
(using Template:Message) Theres at least 5 artistic errors on these images. Actually the engine looks much better in-game. More realistic, with better look and feel. Tom, you read my mind!
--Tei (talk) 16:51, 1 Jul 2005 (UTC)
(using Template:Message) I've noticed that it says all code was written in VC++ 6, but the SDK code is in VC++ 2003. Not sure if they're actually different or what, just wanted to point it out.
--AndrewNeo (talk) 00:09, 7 Jul 2005 (UTC)
PDF link does't work
(using Template:Message) "Printable Feature List" have link to the PDF file, but there is Error 1001. --Celisej (talk) 16:10, 7 Feb 2023 (UTC)
Update
(using Template:Message) This page needs the following:
{{otherlang:en}}{{otherlang:en:jp|Source Engine Features:jp}}
--Ts2do (talk) 5:06, 20 Mar 2006 (UTC)
Duplicate Page
This page is nearly a duplicate for http://developer.valvesoftware.com/wiki/Source. Am on my way to work at the moment so.. needs to be compared to /Source and duplicate parts merged and/or referenced. :— BJ 12 May 2006 (EDT)
- The reason this is: Source is open for editing and this isn't—ts2do 06:57, 12 May 2006 (PDT)
- It is still "protected"... I'll warn JeffLane to see if anything can be done. Since this page is (almost) a verbatim copy of the "features section" of the other article (it's probably the other way around...), maybe this article should be completed to include all the "inter-wiki" links instead, and at the other article we could use the {{:Source Engine Features}} trick to "import" this page's content. --Etset 05:03, 3 Feb 2008 (PST)
Deformable terrain
Was this feature actually seen in Half-Life 2 (or subsequent expansions)? I remember it from one of the E3 tech demos but can't think of any instances in game. QmunkE 14:37, 9 Jan 2007 (PST)
- That's a good question, I can't recall it either (in HL2, nor HL2: Ep1...I haven't finished Ep2). Searching for it on the VDC leads to no article (except this one and Source, of course). --Etset 05:03, 3 Feb 2008 (PST)
- VALVe did finish it, but they didn't add it, probably due to the HL2 beta leak. Solokiller 05:43, 3 Feb 2008 (PST)
Typos and such
There's a double up of the infinite resolution masking, in the first features part it says it under alpha mapping, then straight away says it again as the next bullet point. There was something else closer to the bottom as well. Can't remember it. Someone fix that?
Cross-platform
This is wrong.
Cross-platform Play. Network design allows multiplay between PC and 360 platforms and also simplifies development and testing in a cross-platform environment.
It should be PC and PS3, microsoft don't allow Cross-platform Play.
German now available
The Source Engine Feature Side ist now also in German available.
Source Engine Merkmale (German)
Please edit the header from the original/english Side and add the language, i can't =D. Thanks!
Sam.
Available translations
(using Template:Message) The Russian translation is now available thanks to PuknusTheory: Source Engine Features:ru --Mattshu (talk) 9:35, 13 Jan 2013 (UTC)