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Tf logic player destruction: Difference between revisions

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{{TF2 topicon}} {{lang|title=tf_logic_player_destruction}}
{{TF2 topicon}} {{lang|title=tf_logic_player_destruction}}
{{entity|tf_logic_player_destruction|type=e0|game=Team Fortress 2}} It is the master control entity for the [[TF2/Player Destruction|Player Destruction]] gamemode.
{{entity|tf_logic_player_destruction|type=e0|game=Team Fortress 2}} It is the master control entity for the [[Team Fortress 2/Player Destruction|Player Destruction]] gamemode.


==Keyvalues==
==Keyvalues==

Revision as of 14:26, 1 February 2023

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Template:Entity It is the master control entity for the Player Destruction gamemode.

Keyvalues

Prop Model Name ([todo internal name (i)]) <model path>
Model of prop that drops from player on death
Prop Drop Sound ([todo internal name (i)]) <sound>
Sound when player drops prop
Prop Pickup Sound ([todo internal name (i)]) <sound>
Sound when player picks up prop
Blue Respawn Time ([todo internal name (i)]) <float>
The base respawn time for BLU team
Red Respawn Time ([todo internal name (i)]) <float>
The base respawn time for RED team
Min Points ([todo internal name (i)]) <integer>
The minimum points to win
Points Per Player ([todo internal name (i)]) <integer>
How many points to increase the max points by per player
Finale Length ([todo internal name (i)]) <float>
The amount of time from after max score is reached a team will win
HUD Res File ([todo internal name (i)]) <string>
What res file to use for the HUD
Flag Reset Delay (in seconds) ([todo internal name (i)]) <integer>
Length of time (in seconds) before a dropped flag resets
Heal Distance ([todo internal name (i)]) <integer>
The distance for the team leader's ability to heal teammates

Inputs

ScoreRedPoints
Score points for red.
ScoreBluePoints
Score points for blue.
EnableMaxScoreUpdating
Allow the max score to update based on player count.
DisableMaxScoreUpdating
Disallow the max score from updating based on player count.
SetCountdownTimer <integerRedirectInput/integer>
Set the countdown time and start the timer.
SetCountdownImage <stringRedirectInput/string>
Set the countdown image.
SetFlagResetDelay <integerRedirectInput/integer>
Set the length of time (in seconds) before a dropped flag resets.
SetPointsOnPlayerDeath <integerRedirectInput/integer>
Set number of points per flag dropped upon player death.


Outputs

OnBlueHitMaxPoints
Sent when Blue hits the max points.
OnRedHitMaxPoints
Sent when Red hits the max points.
OnBlueLeaveMaxPoints
Sent when blue goes from max points to fewer.
OnRedLeaveMaxPoints
Sent when red goes from max points to fewer.
OnBlueHitZeroPoints
Sent when Blue hits 0 points.
OnRedHitZeroPoints
Sent when Red hits 0 points
OnBlueHasPoints
Sent when Blue goes from 0 to any points
OnRedHasPoints
Sent when Red goes from 0 to any points
OnRedFinalePeriodEnd
Sent when the red finale period ends.
OnBlueFinalePeriodEnd
Sent when the blue finale period ends.
OnRedFirstFlagStolen
Sent when red's first flag gets stolen.
OnRedFlagStolen
Sent when a flag gets stolen from red.
OnRedLastFlagReturned
Sent when red's last stolen flag gets returned.
OnBlueFirstFlagStolen
Sent when blue's first flag gets stolen.
OnBlueFlagStolen
Sent when a flag gets stolen from blue.
OnBlueLastFlagReturned
Sent when blue's last stolen flag gets returned.
OnRedScoreChanged
float
OnBlueScoreChanged
float
OnCountdownTimerExpired
Sent when the countdown timer expires.


See Also

External Links