Func fire extinguisher: Difference between revisions
Jump to navigation
Jump to search

mNo edit summary |
mNo edit summary |
||
Line 1: | Line 1: | ||
{{ | {{lang|title=func_fire_extinguisher}} | ||
{{entity|func_fire_extinguisher|type=e2|game=Left 4 Dead}} It is a brush entity that will fade out any ragdolls that touch it. | |||
== Keyvalues == | == Keyvalues == |
Revision as of 09:54, 24 January 2023


Template:Entity It is a brush entity that will fade out any ragdolls that touch it.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with the
Enable
input).
Inputs
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.